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namespace Godot
{
public partial class Node
{
public T GetNode<T>(NodePath path) where T : class
{
return (T)(object)GetNode(path);
}
public T GetNodeOrNull<T>(NodePath path) where T : class
{
return GetNode(path) as T;
}
public T GetChild<T>(int idx) where T : class
{
return (T)(object)GetChild(idx);
}
public T GetChildOrNull<T>(int idx) where T : class
{
return GetChild(idx) as T;
}
public T GetOwner<T>() where T : class
{
return (T)(object)GetOwner();
}
public T GetOwnerOrNull<T>() where T : class
{
return GetOwner() as T;
}
public T GetParent<T>() where T : class
{
return (T)(object)GetParent();
}
public T GetParentOrNull<T>() where T : class
{
return GetParent() as T;
}
}
}
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