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using System.Runtime.CompilerServices;
namespace Godot
{
public static class Dispatcher
{
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern GodotTaskScheduler godot_icall_DefaultGodotTaskScheduler();
public static GodotSynchronizationContext SynchronizationContext =>
godot_icall_DefaultGodotTaskScheduler().Context;
}
}
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