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using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
public class RemoteAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
public class SyncAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
public class MasterAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
public class PuppetAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
public class SlaveAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
public class RemoteSyncAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
public class MasterSyncAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
public class PuppetSyncAttribute : Attribute {}
}
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