summaryrefslogtreecommitdiff
path: root/modules/mono/glue/Managed/Files/Array.cs
blob: 1ee64f3b716caefa3185839d6e6c4d9621b8fb05 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
using System;
using System.Collections.Generic;
using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

namespace Godot.Collections
{
    class ArraySafeHandle : SafeHandle
    {
        public ArraySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
        {
            this.handle = handle;
        }

        public override bool IsInvalid
        {
            get
            {
                return handle == IntPtr.Zero;
            }
        }

        protected override bool ReleaseHandle()
        {
            Array.godot_icall_Array_Dtor(handle);
            return true;
        }
    }

    public class Array : IList<object>, ICollection<object>, IEnumerable<object>, IDisposable
    {
        ArraySafeHandle safeHandle;
        bool disposed = false;

        public Array()
        {
            safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor());
        }

        internal Array(ArraySafeHandle handle)
        {
            safeHandle = handle;
        }

        internal Array(IntPtr handle)
        {
            safeHandle = new ArraySafeHandle(handle);
        }

        internal IntPtr GetPtr()
        {
            if (disposed)
                throw new ObjectDisposedException(GetType().FullName);

            return safeHandle.DangerousGetHandle();
        }

        public void Dispose()
        {
            if (disposed)
                return;

            if (safeHandle != null)
            {
                safeHandle.Dispose();
                safeHandle = null;
            }

            disposed = true;
        }

        public object this[int index]
        {
            get
            {
                return godot_icall_Array_At(GetPtr(), index);
            }
            set
            {
                godot_icall_Array_SetAt(GetPtr(), index, value);
            }
        }

        public int Count
        {
            get
            {
                return godot_icall_Array_Count(GetPtr());
            }
        }

        public bool IsReadOnly
        {
            get
            {
                return false;
            }
        }

        public void Add(object item)
        {
            godot_icall_Array_Add(GetPtr(), item);
        }

        public void Clear()
        {
            godot_icall_Array_Clear(GetPtr());
        }

        public bool Contains(object item)
        {
            return godot_icall_Array_Contains(GetPtr(), item);
        }

        public void CopyTo(object[] array, int arrayIndex)
        {
            if (array == null)
                throw new ArgumentNullException(nameof(array), "Value cannot be null.");

            if (arrayIndex < 0)
                throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");

            // Internal call may throw ArgumentException
            godot_icall_Array_CopyTo(GetPtr(), array, arrayIndex);
        }

        public IEnumerator<object> GetEnumerator()
        {
            int count = Count;

            for (int i = 0; i < count; i++)
            {
                yield return this[i];
            }
        }

        public int IndexOf(object item)
        {
            return godot_icall_Array_IndexOf(GetPtr(), item);
        }

        public void Insert(int index, object item)
        {
            godot_icall_Array_Insert(GetPtr(), index, item);
        }

        public bool Remove(object item)
        {
            return godot_icall_Array_Remove(GetPtr(), item);
        }

        public void RemoveAt(int index)
        {
            godot_icall_Array_RemoveAt(GetPtr(), index);
        }

        public Error Resize(int newSize)
        {
            return godot_icall_Array_Resize(GetPtr(), newSize);
        }

        IEnumerator IEnumerable.GetEnumerator()
        {
            return GetEnumerator();
        }

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static IntPtr godot_icall_Array_Ctor();

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Array_Dtor(IntPtr ptr);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static object godot_icall_Array_At(IntPtr ptr, int index);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static object godot_icall_Array_At_Generic(IntPtr ptr, int index, int elemTypeEncoding, IntPtr elemTypeClass);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static int godot_icall_Array_Count(IntPtr ptr);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Array_Add(IntPtr ptr, object item);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Array_Clear(IntPtr ptr);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize);

        [MethodImpl(MethodImplOptions.InternalCall)]
        internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
    }

    public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>
    {
        Array objectArray;

        internal static int elemTypeEncoding;
        internal static IntPtr elemTypeClass;

        static Array()
        {
            Array.godot_icall_Array_Generic_GetElementTypeInfo(typeof(T), out elemTypeEncoding, out elemTypeClass);
        }

        public Array()
        {
            objectArray = new Array();
        }

        public Array(Array array)
        {
            objectArray = array;
        }

        internal Array(IntPtr handle)
        {
            objectArray = new Array(handle);
        }

        internal Array(ArraySafeHandle handle)
        {
            objectArray = new Array(handle);
        }

        public static explicit operator Array(Array<T> from)
        {
            return from.objectArray;
        }

        public T this[int index]
        {
            get
            {
                return (T)Array.godot_icall_Array_At_Generic(GetPtr(), index, elemTypeEncoding, elemTypeClass);
            }
            set
            {
                objectArray[index] = value;
            }
        }

        public int Count
        {
            get
            {
                return objectArray.Count;
            }
        }

        public bool IsReadOnly
        {
            get
            {
                return objectArray.IsReadOnly;
            }
        }

        public void Add(T item)
        {
            objectArray.Add(item);
        }

        public void Clear()
        {
            objectArray.Clear();
        }

        public bool Contains(T item)
        {
            return objectArray.Contains(item);
        }

        public void CopyTo(T[] array, int arrayIndex)
        {
            if (array == null)
                throw new ArgumentNullException(nameof(array), "Value cannot be null.");

            if (arrayIndex < 0)
                throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");

            // TODO This may be quite slow because every element access is an internal call.
            // It could be moved entirely to an internal call if we find out how to do the cast there.

            int count = objectArray.Count;

            if (array.Length < (arrayIndex + count))
                throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");

            for (int i = 0; i < count; i++)
            {
                array[arrayIndex] = (T)this[i];
                arrayIndex++;
            }
        }

        public IEnumerator<T> GetEnumerator()
        {
            int count = objectArray.Count;

            for (int i = 0; i < count; i++)
            {
                yield return (T)this[i];
            }
        }

        public int IndexOf(T item)
        {
            return objectArray.IndexOf(item);
        }

        public void Insert(int index, T item)
        {
            objectArray.Insert(index, item);
        }

        public bool Remove(T item)
        {
            return objectArray.Remove(item);
        }

        public void RemoveAt(int index)
        {
            objectArray.RemoveAt(index);
        }

        public Error Resize(int newSize)
        {
            return objectArray.Resize(newSize);
        }

        IEnumerator IEnumerable.GetEnumerator()
        {
            return GetEnumerator();
        }

        internal IntPtr GetPtr()
        {
            return objectArray.GetPtr();
        }
    }
}