summaryrefslogtreecommitdiff
path: root/modules/mono/glue/Managed/Files/AABB.cs
blob: 33b2b46712f61fb02601f5da9d6e6986cf50d633 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
// file: core/math/aabb.h
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/math/aabb.cpp
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
using System;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif

namespace Godot
{
    public struct AABB : IEquatable<AABB>
    {
        private Vector3 _position;
        private Vector3 _size;

        public Vector3 Position
        {
            get { return _position; }
            set { _position = value; }
        }

        public Vector3 Size
        {
            get { return _size; }
            set { _size = value; }
        }

        public Vector3 End
        {
            get { return _position + _size; }
            set { _size = value - _position; }
        }

        public bool Encloses(AABB with)
        {
            Vector3 src_min = _position;
            Vector3 src_max = _position + _size;
            Vector3 dst_min = with._position;
            Vector3 dst_max = with._position + with._size;

            return src_min.x <= dst_min.x &&
                   src_max.x > dst_max.x &&
                   src_min.y <= dst_min.y &&
                   src_max.y > dst_max.y &&
                   src_min.z <= dst_min.z &&
                   src_max.z > dst_max.z;
        }

        public AABB Expand(Vector3 point)
        {
            Vector3 begin = _position;
            Vector3 end = _position + _size;

            if (point.x < begin.x)
                begin.x = point.x;
            if (point.y < begin.y)
                begin.y = point.y;
            if (point.z < begin.z)
                begin.z = point.z;

            if (point.x > end.x)
                end.x = point.x;
            if (point.y > end.y)
                end.y = point.y;
            if (point.z > end.z)
                end.z = point.z;

            return new AABB(begin, end - begin);
        }

        public real_t GetArea()
        {
            return _size.x * _size.y * _size.z;
        }

        public Vector3 GetEndpoint(int idx)
        {
            switch (idx)
            {
                case 0:
                    return new Vector3(_position.x, _position.y, _position.z);
                case 1:
                    return new Vector3(_position.x, _position.y, _position.z + _size.z);
                case 2:
                    return new Vector3(_position.x, _position.y + _size.y, _position.z);
                case 3:
                    return new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z);
                case 4:
                    return new Vector3(_position.x + _size.x, _position.y, _position.z);
                case 5:
                    return new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z);
                case 6:
                    return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z);
                case 7:
                    return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z);
                default:
                    throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
            }
        }

        public Vector3 GetLongestAxis()
        {
            var axis = new Vector3(1f, 0f, 0f);
            real_t max_size = _size.x;

            if (_size.y > max_size)
            {
                axis = new Vector3(0f, 1f, 0f);
                max_size = _size.y;
            }

            if (_size.z > max_size)
            {
                axis = new Vector3(0f, 0f, 1f);
            }

            return axis;
        }

        public Vector3.Axis GetLongestAxisIndex()
        {
            var axis = Vector3.Axis.X;
            real_t max_size = _size.x;

            if (_size.y > max_size)
            {
                axis = Vector3.Axis.Y;
                max_size = _size.y;
            }

            if (_size.z > max_size)
            {
                axis = Vector3.Axis.Z;
            }

            return axis;
        }

        public real_t GetLongestAxisSize()
        {
            real_t max_size = _size.x;

            if (_size.y > max_size)
                max_size = _size.y;

            if (_size.z > max_size)
                max_size = _size.z;

            return max_size;
        }

        public Vector3 GetShortestAxis()
        {
            var axis = new Vector3(1f, 0f, 0f);
            real_t max_size = _size.x;

            if (_size.y < max_size)
            {
                axis = new Vector3(0f, 1f, 0f);
                max_size = _size.y;
            }

            if (_size.z < max_size)
            {
                axis = new Vector3(0f, 0f, 1f);
            }

            return axis;
        }

        public Vector3.Axis GetShortestAxisIndex()
        {
            var axis = Vector3.Axis.X;
            real_t max_size = _size.x;

            if (_size.y < max_size)
            {
                axis = Vector3.Axis.Y;
                max_size = _size.y;
            }

            if (_size.z < max_size)
            {
                axis = Vector3.Axis.Z;
            }

            return axis;
        }

        public real_t GetShortestAxisSize()
        {
            real_t max_size = _size.x;

            if (_size.y < max_size)
                max_size = _size.y;

            if (_size.z < max_size)
                max_size = _size.z;

            return max_size;
        }

        public Vector3 GetSupport(Vector3 dir)
        {
            Vector3 half_extents = _size * 0.5f;
            Vector3 ofs = _position + half_extents;

            return ofs + new Vector3(
                dir.x > 0f ? -half_extents.x : half_extents.x,
                dir.y > 0f ? -half_extents.y : half_extents.y,
                dir.z > 0f ? -half_extents.z : half_extents.z);
        }

        public AABB Grow(real_t by)
        {
            var res = this;

            res._position.x -= by;
            res._position.y -= by;
            res._position.z -= by;
            res._size.x += 2.0f * by;
            res._size.y += 2.0f * by;
            res._size.z += 2.0f * by;

            return res;
        }

        public bool HasNoArea()
        {
            return _size.x <= 0f || _size.y <= 0f || _size.z <= 0f;
        }

        public bool HasNoSurface()
        {
            return _size.x <= 0f && _size.y <= 0f && _size.z <= 0f;
        }

        public bool HasPoint(Vector3 point)
        {
            if (point.x < _position.x)
                return false;
            if (point.y < _position.y)
                return false;
            if (point.z < _position.z)
                return false;
            if (point.x > _position.x + _size.x)
                return false;
            if (point.y > _position.y + _size.y)
                return false;
            if (point.z > _position.z + _size.z)
                return false;

            return true;
        }

        public AABB Intersection(AABB with)
        {
            Vector3 src_min = _position;
            Vector3 src_max = _position + _size;
            Vector3 dst_min = with._position;
            Vector3 dst_max = with._position + with._size;

            Vector3 min, max;

            if (src_min.x > dst_max.x || src_max.x < dst_min.x)
            {
                return new AABB();
            }

            min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x;
            max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x;

            if (src_min.y > dst_max.y || src_max.y < dst_min.y)
            {
                return new AABB();
            }

            min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y;
            max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y;

            if (src_min.z > dst_max.z || src_max.z < dst_min.z)
            {
                return new AABB();
            }

            min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z;
            max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z;

            return new AABB(min, max - min);
        }

        public bool Intersects(AABB with)
        {
            if (_position.x >= with._position.x + with._size.x)
                return false;
            if (_position.x + _size.x <= with._position.x)
                return false;
            if (_position.y >= with._position.y + with._size.y)
                return false;
            if (_position.y + _size.y <= with._position.y)
                return false;
            if (_position.z >= with._position.z + with._size.z)
                return false;
            if (_position.z + _size.z <= with._position.z)
                return false;

            return true;
        }

        public bool IntersectsPlane(Plane plane)
        {
            Vector3[] points =
            {
                new Vector3(_position.x, _position.y, _position.z),
                new Vector3(_position.x, _position.y, _position.z + _size.z),
                new Vector3(_position.x, _position.y + _size.y, _position.z),
                new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z),
                new Vector3(_position.x + _size.x, _position.y, _position.z),
                new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z),
                new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z),
                new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z)
            };

            bool over = false;
            bool under = false;

            for (int i = 0; i < 8; i++)
            {
                if (plane.DistanceTo(points[i]) > 0)
                    over = true;
                else
                    under = true;
            }

            return under && over;
        }

        public bool IntersectsSegment(Vector3 from, Vector3 to)
        {
            real_t min = 0f;
            real_t max = 1f;

            for (int i = 0; i < 3; i++)
            {
                real_t segFrom = from[i];
                real_t segTo = to[i];
                real_t boxBegin = _position[i];
                real_t boxEnd = boxBegin + _size[i];
                real_t cmin, cmax;

                if (segFrom < segTo)
                {
                    if (segFrom > boxEnd || segTo < boxBegin)
                        return false;

                    real_t length = segTo - segFrom;
                    cmin = segFrom < boxBegin ? (boxBegin - segFrom) / length : 0f;
                    cmax = segTo > boxEnd ? (boxEnd - segFrom) / length : 1f;
                }
                else
                {
                    if (segTo > boxEnd || segFrom < boxBegin)
                        return false;

                    real_t length = segTo - segFrom;
                    cmin = segFrom > boxEnd ? (boxEnd - segFrom) / length : 0f;
                    cmax = segTo < boxBegin ? (boxBegin - segFrom) / length : 1f;
                }

                if (cmin > min)
                {
                    min = cmin;
                }

                if (cmax < max)
                    max = cmax;
                if (max < min)
                    return false;
            }

            return true;
        }

        public AABB Merge(AABB with)
        {
            Vector3 beg1 = _position;
            Vector3 beg2 = with._position;
            var end1 = new Vector3(_size.x, _size.y, _size.z) + beg1;
            var end2 = new Vector3(with._size.x, with._size.y, with._size.z) + beg2;

            var min = new Vector3(
                              beg1.x < beg2.x ? beg1.x : beg2.x,
                              beg1.y < beg2.y ? beg1.y : beg2.y,
                              beg1.z < beg2.z ? beg1.z : beg2.z
                          );

            var max = new Vector3(
                              end1.x > end2.x ? end1.x : end2.x,
                              end1.y > end2.y ? end1.y : end2.y,
                              end1.z > end2.z ? end1.z : end2.z
                          );

            return new AABB(min, max - min);
        }

        // Constructors
        public AABB(Vector3 position, Vector3 size)
        {
            _position = position;
            _size = size;
        }

        public static bool operator ==(AABB left, AABB right)
        {
            return left.Equals(right);
        }

        public static bool operator !=(AABB left, AABB right)
        {
            return !left.Equals(right);
        }

        public override bool Equals(object obj)
        {
            if (obj is AABB)
            {
                return Equals((AABB)obj);
            }

            return false;
        }

        public bool Equals(AABB other)
        {
            return _position == other._position && _size == other._size;
        }

        public override int GetHashCode()
        {
            return _position.GetHashCode() ^ _size.GetHashCode();
        }

        public override string ToString()
        {
            return String.Format("{0} - {1}", new object[]
                {
                    _position.ToString(),
                    _size.ToString()
                });
        }

        public string ToString(string format)
        {
            return String.Format("{0} - {1}", new object[]
                {
                    _position.ToString(format),
                    _size.ToString(format)
                });
        }
    }
}