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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid>
    <OutputType>Library</OutputType>
    <OutputPath>bin/$(Configuration)</OutputPath>
    <RootNamespace>Godot</RootNamespace>
    <AssemblyName>GodotSharpEditor</AssemblyName>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
    <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>portable</DebugType>
    <Optimize>false</Optimize>
    <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>portable</DebugType>
    <Optimize>true</Optimize>
    <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <Import Project="Generated\GeneratedIncludes.props" />
  <ItemGroup>
    <ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
      <Private>False</Private>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>