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// meta-description: Base template for Node with default Godot cycle methods

using _BINDINGS_NAMESPACE_;
using System;

public partial class _CLASS_ : _BASE_
{
    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
    }

    // Called every frame. 'delta' is the elapsed time since the previous frame.
    public override void _Process(float delta)
    {
    }
}