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/*************************************************************************/
/*  monodevelop_instance.cpp                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "monodevelop_instance.h"

#include "../mono_gd/gd_mono.h"
#include "../mono_gd/gd_mono_class.h"

void MonoDevelopInstance::execute(const Vector<String> &p_files) {

	ERR_FAIL_NULL(execute_method);
	ERR_FAIL_COND(gc_handle.is_null());

	MonoObject *ex = NULL;

	Variant files = p_files;
	const Variant *args[1] = { &files };
	execute_method->invoke(gc_handle->get_target(), args, &ex);

	if (ex) {
		mono_print_unhandled_exception(ex);
		ERR_FAIL();
	}
}

void MonoDevelopInstance::execute(const String &p_file) {

	Vector<String> files;
	files.push_back(p_file);
	execute(files);
}

MonoDevelopInstance::MonoDevelopInstance(const String &p_solution) {

	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)

	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "MonoDevelopInstance");

	MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_mono_ptr());

	GDMonoMethod *ctor = klass->get_method(".ctor", 1);
	MonoObject *ex = NULL;

	Variant solution = p_solution;
	const Variant *args[1] = { &solution };
	ctor->invoke(obj, args, &ex);

	if (ex) {
		mono_print_unhandled_exception(ex);
		ERR_FAIL();
	}

	gc_handle = MonoGCHandle::create_strong(obj);
	execute_method = klass->get_method("Execute", 1);
}