1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
/*************************************************************************/
/* godotsharp_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOTSHARP_EDITOR_H
#define GODOTSHARP_EDITOR_H
#include "godotsharp_builds.h"
#include "monodevelop_instance.h"
class GodotSharpEditor : public Node {
GDCLASS(GodotSharpEditor, Object)
EditorNode *editor;
MenuButton *menu_button;
PopupMenu *menu_popup;
AcceptDialog *error_dialog;
ToolButton *bottom_panel_btn;
GodotSharpBuilds *godotsharp_builds;
MonoDevelopInstance *monodevel_instance;
bool _create_project_solution();
void _remove_create_sln_menu_option();
void _menu_option_pressed(int p_id);
static GodotSharpEditor *singleton;
protected:
static void _bind_methods();
public:
enum MenuOptions {
MENU_CREATE_SLN
};
enum ExternalEditor {
EDITOR_NONE,
EDITOR_MONODEVELOP,
EDITOR_VISUAL_STUDIO,
EDITOR_CODE,
};
_FORCE_INLINE_ static GodotSharpEditor *get_singleton() { return singleton; }
void show_error_dialog(const String &p_message, const String &p_title = "Error");
Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
bool overrides_external_editor();
GodotSharpEditor(EditorNode *p_editor);
~GodotSharpEditor();
};
#endif // GODOTSHARP_EDITOR_H
|