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/*************************************************************************/
/*  csharp_project.cpp                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "csharp_project.h"

#include "os/os.h"
#include "project_settings.h"

#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"

namespace CSharpProject {

String generate_core_api_project(const String &p_dir, const Vector<String> &p_files) {

	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)

	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");

	Variant dir = p_dir;
	Variant compile_items = p_files;
	const Variant *args[2] = { &dir, &compile_items };
	MonoException *exc = NULL;
	MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &exc);

	if (exc) {
		GDMonoUtils::debug_unhandled_exception(exc);
		ERR_FAIL_V(String());
	}

	return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
}

String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) {

	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)

	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");

	Variant dir = p_dir;
	Variant core_dll_path = p_core_dll_path;
	Variant compile_items = p_files;
	const Variant *args[3] = { &dir, &core_dll_path, &compile_items };
	MonoException *exc = NULL;
	MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &exc);

	if (exc) {
		GDMonoUtils::debug_unhandled_exception(exc);
		ERR_FAIL_V(String());
	}

	return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
}

String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) {

	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)

	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");

	Variant dir = p_dir;
	Variant name = p_name;
	Variant compile_items = p_files;
	const Variant *args[3] = { &dir, &name, &compile_items };
	MonoException *exc = NULL;
	MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &exc);

	if (exc) {
		GDMonoUtils::debug_unhandled_exception(exc);
		ERR_FAIL_V(String());
	}

	return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
}

void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {

	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)

	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");

	Variant project_path = p_project_path;
	Variant item_type = p_item_type;
	Variant include = p_include;
	const Variant *args[3] = { &project_path, &item_type, &include };
	MonoException *exc = NULL;
	klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc);

	if (exc) {
		GDMonoUtils::debug_unhandled_exception(exc);
		ERR_FAIL();
	}
}
} // namespace CSharpProject