summaryrefslogtreecommitdiff
path: root/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
blob: 08147d9f6aad3fa4e4df6ee3a38452b3d33b2441 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
using Godot;
using GodotTools.Core;
using GodotTools.Export;
using GodotTools.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using GodotTools.Build;
using GodotTools.Ides;
using GodotTools.Ides.Rider;
using GodotTools.Internals;
using GodotTools.ProjectEditor;
using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
using Environment = System.Environment;
using File = GodotTools.Utils.File;
using OS = GodotTools.Utils.OS;
using Path = System.IO.Path;

namespace GodotTools
{
    public partial class GodotSharpEditor : EditorPlugin, ISerializationListener
    {
        private EditorSettings _editorSettings;

        private PopupMenu _menuPopup;

        private AcceptDialog _errorDialog;

        private Button _bottomPanelBtn;
        private Button _toolBarBuildButton;

        // TODO Use WeakReference once we have proper serialization.
        private WeakRef _exportPluginWeak;

        public GodotIdeManager GodotIdeManager { get; private set; }

        public MSBuildPanel MSBuildPanel { get; private set; }

        public bool SkipBuildBeforePlaying { get; set; } = false;

        [UsedImplicitly]
        private bool CreateProjectSolutionIfNeeded()
        {
            if (!File.Exists(GodotSharpDirs.ProjectSlnPath) || !File.Exists(GodotSharpDirs.ProjectCsProjPath))
            {
                return CreateProjectSolution();
            }

            return true;
        }

        private bool CreateProjectSolution()
        {
            using (var pr = new EditorProgress("create_csharp_solution", "Generating solution...".TTR(), 2))
            {
                pr.Step("Generating C# project...".TTR());

                string csprojDir = Path.GetDirectoryName(GodotSharpDirs.ProjectCsProjPath);
                string slnDir = Path.GetDirectoryName(GodotSharpDirs.ProjectSlnPath);
                string name = GodotSharpDirs.ProjectAssemblyName;
                string guid = CsProjOperations.GenerateGameProject(csprojDir, name);

                if (guid.Length > 0)
                {
                    var solution = new DotNetSolution(name)
                    {
                        DirectoryPath = slnDir
                    };

                    var projectInfo = new DotNetSolution.ProjectInfo
                    {
                        Guid = guid,
                        PathRelativeToSolution = Path.GetRelativePath(slnDir, GodotSharpDirs.ProjectCsProjPath),
                        Configs = new List<string> { "Debug", "ExportDebug", "ExportRelease" }
                    };

                    solution.AddNewProject(name, projectInfo);

                    try
                    {
                        solution.Save();
                    }
                    catch (IOException e)
                    {
                        ShowErrorDialog("Failed to save solution. Exception message: ".TTR() + e.Message);
                        return false;
                    }

                    pr.Step("Done".TTR());

                    // Here, after all calls to progress_task_step
                    CallDeferred(nameof(_RemoveCreateSlnMenuOption));
                }
                else
                {
                    ShowErrorDialog("Failed to create C# project.".TTR());
                }

                return true;
            }
        }

        private void _RemoveCreateSlnMenuOption()
        {
            _menuPopup.RemoveItem(_menuPopup.GetItemIndex((int)MenuOptions.CreateSln));
            _bottomPanelBtn.Show();
            _toolBarBuildButton.Show();
        }

        private void _MenuOptionPressed(long id)
        {
            switch ((MenuOptions)id)
            {
                case MenuOptions.CreateSln:
                    CreateProjectSolution();
                    break;
                case MenuOptions.SetupGodotNugetFallbackFolder:
                {
                    try
                    {
                        string fallbackFolder = NuGetUtils.GodotFallbackFolderPath;
                        NuGetUtils.AddFallbackFolderToGodotNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
                            fallbackFolder);
                        NuGetUtils.AddBundledPackagesToFallbackFolder(fallbackFolder);
                    }
                    catch (Exception e)
                    {
                        ShowErrorDialog("Failed to setup Godot NuGet Offline Packages: " + e.Message);
                    }

                    break;
                }
                default:
                    throw new ArgumentOutOfRangeException(nameof(id), id, "Invalid menu option");
            }
        }

        private void BuildSolutionPressed()
        {
            if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
            {
                if (!CreateProjectSolution())
                    return; // Failed to create solution
            }

            Instance.MSBuildPanel.BuildSolution();
        }

        private enum MenuOptions
        {
            CreateSln,
            SetupGodotNugetFallbackFolder,
        }

        public void ShowErrorDialog(string message, string title = "Error")
        {
            _errorDialog.Title = title;
            _errorDialog.DialogText = message;
            _errorDialog.PopupCentered();
        }

        private static string _vsCodePath = string.Empty;

        private static readonly string[] VsCodeNames =
        {
            "code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss"
        };

        [UsedImplicitly]
        public Error OpenInExternalEditor(Script script, int line, int col)
        {
            var editorId = (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor");

            switch (editorId)
            {
                case ExternalEditorId.None:
                    // Not an error. Tells the caller to fallback to the global external editor settings or the built-in editor.
                    return Error.Unavailable;
                case ExternalEditorId.VisualStudio:
                {
                    string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);

                    var args = new List<string>
                    {
                        GodotSharpDirs.ProjectSlnPath,
                        line >= 0 ? $"{scriptPath};{line + 1};{col + 1}" : scriptPath
                    };

                    string command = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "GodotTools.OpenVisualStudio.exe");

                    try
                    {
                        if (Godot.OS.IsStdoutVerbose())
                            Console.WriteLine(
                                $"Running: \"{command}\" {string.Join(" ", args.Select(a => $"\"{a}\""))}");

                        OS.RunProcess(command, args);
                    }
                    catch (Exception e)
                    {
                        GD.PushError(
                            $"Error when trying to run code editor: VisualStudio. Exception message: '{e.Message}'");
                    }

                    break;
                }
                case ExternalEditorId.VisualStudioForMac:
                    goto case ExternalEditorId.MonoDevelop;
                case ExternalEditorId.Rider:
                {
                    string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
                    RiderPathManager.OpenFile(GodotSharpDirs.ProjectSlnPath, scriptPath, line);
                    return Error.Ok;
                }
                case ExternalEditorId.MonoDevelop:
                {
                    string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);

                    GodotIdeManager.LaunchIdeAsync().ContinueWith(launchTask =>
                    {
                        var editorPick = launchTask.Result;
                        if (line >= 0)
                            editorPick?.SendOpenFile(scriptPath, line + 1, col);
                        else
                            editorPick?.SendOpenFile(scriptPath);
                    });

                    break;
                }
                case ExternalEditorId.VsCode:
                {
                    if (string.IsNullOrEmpty(_vsCodePath) || !File.Exists(_vsCodePath))
                    {
                        // Try to search it again if it wasn't found last time or if it was removed from its location
                        _vsCodePath = VsCodeNames.SelectFirstNotNull(OS.PathWhich, orElse: string.Empty);
                    }

                    var args = new List<string>();

                    bool macOSAppBundleInstalled = false;

                    if (OS.IsMacOS)
                    {
                        // The package path is '/Applications/Visual Studio Code.app'
                        const string vscodeBundleId = "com.microsoft.VSCode";

                        macOSAppBundleInstalled = Internal.IsMacOSAppBundleInstalled(vscodeBundleId);

                        if (macOSAppBundleInstalled)
                        {
                            args.Add("-b");
                            args.Add(vscodeBundleId);

                            // The reusing of existing windows made by the 'open' command might not choose a wubdiw that is
                            // editing our folder. It's better to ask for a new window and let VSCode do the window management.
                            args.Add("-n");

                            // The open process must wait until the application finishes (which is instant in VSCode's case)
                            args.Add("--wait-apps");

                            args.Add("--args");
                        }
                    }

                    string resourcePath = ProjectSettings.GlobalizePath("res://");
                    args.Add(resourcePath);

                    string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);

                    if (line >= 0)
                    {
                        args.Add("-g");
                        args.Add($"{scriptPath}:{line}:{col}");
                    }
                    else
                    {
                        args.Add(scriptPath);
                    }

                    string command;

                    if (OS.IsMacOS)
                    {
                        if (!macOSAppBundleInstalled && string.IsNullOrEmpty(_vsCodePath))
                        {
                            GD.PushError("Cannot find code editor: VSCode");
                            return Error.FileNotFound;
                        }

                        command = macOSAppBundleInstalled ? "/usr/bin/open" : _vsCodePath;
                    }
                    else
                    {
                        if (string.IsNullOrEmpty(_vsCodePath))
                        {
                            GD.PushError("Cannot find code editor: VSCode");
                            return Error.FileNotFound;
                        }

                        command = _vsCodePath;
                    }

                    try
                    {
                        OS.RunProcess(command, args);
                    }
                    catch (Exception e)
                    {
                        GD.PushError($"Error when trying to run code editor: VSCode. Exception message: '{e.Message}'");
                    }

                    break;
                }
                default:
                    throw new ArgumentOutOfRangeException();
            }

            return Error.Ok;
        }

        [UsedImplicitly]
        public bool OverridesExternalEditor()
        {
            return (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor") !=
                   ExternalEditorId.None;
        }

        public override bool _Build()
        {
            return BuildManager.EditorBuildCallback();
        }

        private void ApplyNecessaryChangesToSolution()
        {
            try
            {
                // Migrate solution from old configuration names to: Debug, ExportDebug and ExportRelease
                DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath);

                var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath)
                                     ?? throw new InvalidOperationException("Cannot open C# project.");

                // NOTE: The order in which changes are made to the project is important

                // Migrate to MSBuild project Sdks style if using the old style
                ProjectUtils.MigrateToProjectSdksStyle(msbuildProject, GodotSharpDirs.ProjectAssemblyName);

                ProjectUtils.EnsureGodotSdkIsUpToDate(msbuildProject);

                if (msbuildProject.HasUnsavedChanges)
                {
                    // Save a copy of the project before replacing it
                    FileUtils.SaveBackupCopy(GodotSharpDirs.ProjectCsProjPath);

                    msbuildProject.Save();
                }
            }
            catch (Exception e)
            {
                GD.PushError(e.ToString());
            }
        }

        private void BuildStateChanged()
        {
            if (_bottomPanelBtn != null)
                _bottomPanelBtn.Icon = MSBuildPanel.BuildOutputView.BuildStateIcon;
        }

        public override void _EnablePlugin()
        {
            base._EnablePlugin();

            ProjectSettingsChanged += GodotSharpDirs.DetermineProjectLocation;

            if (Instance != null)
                throw new InvalidOperationException();
            Instance = this;

            var dotNetSdkSearchVersion = Environment.Version;

            // First we try to find the .NET Sdk ourselves to make sure we get the
            // correct version first (`RegisterDefaults` always picks the latest).
            if (DotNetFinder.TryFindDotNetSdk(dotNetSdkSearchVersion, out var sdkVersion, out string sdkPath))
            {
                if (Godot.OS.IsStdoutVerbose())
                    Console.WriteLine($"Found .NET Sdk version '{sdkVersion}': {sdkPath}");

                ProjectUtils.MSBuildLocatorRegisterMSBuildPath(sdkPath);
            }
            else
            {
                try
                {
                    ProjectUtils.MSBuildLocatorRegisterDefaults(out sdkVersion, out sdkPath);
                    if (Godot.OS.IsStdoutVerbose())
                        Console.WriteLine($"Found .NET Sdk version '{sdkVersion}': {sdkPath}");
                }
                catch (InvalidOperationException e)
                {
                    if (Godot.OS.IsStdoutVerbose())
                        GD.PrintErr(e.ToString());
                    GD.PushError($".NET Sdk not found. The required version is '{dotNetSdkSearchVersion}'.");
                }
            }

            var editorInterface = GetEditorInterface();
            var editorBaseControl = editorInterface.GetBaseControl();

            _editorSettings = editorInterface.GetEditorSettings();

            _errorDialog = new AcceptDialog();
            editorBaseControl.AddChild(_errorDialog);

            MSBuildPanel = new MSBuildPanel();
            MSBuildPanel.Ready += () =>
                MSBuildPanel.BuildOutputView.BuildStateChanged += BuildStateChanged;
            _bottomPanelBtn = AddControlToBottomPanel(MSBuildPanel, "MSBuild".TTR());

            AddChild(new HotReloadAssemblyWatcher { Name = "HotReloadAssemblyWatcher" });

            _menuPopup = new PopupMenu();
            _menuPopup.Hide();

            AddToolSubmenuItem("C#", _menuPopup);

            var buildSolutionShortcut = (Shortcut)EditorShortcut("mono/build_solution");

            _toolBarBuildButton = new Button
            {
                Text = "Build",
                TooltipText = "Build Solution".TTR(),
                FocusMode = Control.FocusModeEnum.None,
                Shortcut = buildSolutionShortcut,
                ShortcutInTooltip = true
            };
            _toolBarBuildButton.Pressed += BuildSolutionPressed;
            AddControlToContainer(CustomControlContainer.Toolbar, _toolBarBuildButton);

            if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
            {
                ApplyNecessaryChangesToSolution();
            }
            else
            {
                _bottomPanelBtn.Hide();
                _toolBarBuildButton.Hide();
                _menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln);
            }

            _menuPopup.IdPressed += _MenuOptionPressed;

            // External editor settings
            EditorDef("mono/editor/external_editor", Variant.From(ExternalEditorId.None));

            string settingsHintStr = "Disabled";

            if (OS.IsWindows)
            {
                settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudio}" +
                                   $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
                                   $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
                                   $",JetBrains Rider:{(int)ExternalEditorId.Rider}";
            }
            else if (OS.IsMacOS)
            {
                settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudioForMac}" +
                                   $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
                                   $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
                                   $",JetBrains Rider:{(int)ExternalEditorId.Rider}";
            }
            else if (OS.IsUnixLike)
            {
                settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
                                   $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
                                   $",JetBrains Rider:{(int)ExternalEditorId.Rider}";
            }

            _editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
            {
                ["type"] = (int)Variant.Type.Int,
                ["name"] = "mono/editor/external_editor",
                ["hint"] = (int)PropertyHint.Enum,
                ["hint_string"] = settingsHintStr
            });

            // Export plugin
            var exportPlugin = new ExportPlugin();
            AddExportPlugin(exportPlugin);
            exportPlugin.RegisterExportSettings();
            _exportPluginWeak = WeakRef(exportPlugin);

            try
            {
                // At startup we make sure NuGet.Config files have our Godot NuGet fallback folder included
                NuGetUtils.AddFallbackFolderToGodotNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
                    NuGetUtils.GodotFallbackFolderPath);
            }
            catch (Exception e)
            {
                GD.PushError("Failed to add Godot NuGet Offline Packages to NuGet.Config: " + e.Message);
            }

            BuildManager.Initialize();
            RiderPathManager.Initialize();

            GodotIdeManager = new GodotIdeManager();
            AddChild(GodotIdeManager);
        }

        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (IsInstanceValid(_exportPluginWeak))
                {
                    // We need to dispose our export plugin before the editor destroys EditorSettings.
                    // Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid
                    // will be freed after EditorSettings already was, and its device polling thread
                    // will try to access the EditorSettings singleton, resulting in null dereferencing.
                    (_exportPluginWeak.GetRef().AsGodotObject() as ExportPlugin)?.Dispose();

                    _exportPluginWeak.Dispose();
                }

                GodotIdeManager?.Dispose();
            }

            base.Dispose(disposing);
        }

        public void OnBeforeSerialize()
        {
        }

        public void OnAfterDeserialize()
        {
            Instance = this;
        }

        // Singleton

        public static GodotSharpEditor Instance { get; private set; }

        [UsedImplicitly]
        private static IntPtr InternalCreateInstance(IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
        {
            Internal.Initialize(unmanagedCallbacks, unmanagedCallbacksSize);
            return new GodotSharpEditor().NativeInstance;
        }
    }
}