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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GodotTools.BuildLogger;
using GodotTools.Utils;
namespace GodotTools.Build
{
public static class BuildSystem
{
private static Process LaunchBuild(BuildInfo buildInfo, Action<string> stdOutHandler,
Action<string> stdErrHandler)
{
string dotnetPath = DotNetFinder.FindDotNetExe();
if (dotnetPath == null)
throw new FileNotFoundException("Cannot find the dotnet executable.");
var startInfo = new ProcessStartInfo(dotnetPath);
BuildArguments(buildInfo, startInfo.ArgumentList);
string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
stdOutHandler?.Invoke(launchMessage);
if (Godot.OS.IsStdOutVerbose())
Console.WriteLine(launchMessage);
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
startInfo.CreateNoWindow = true;
// Needed when running from Developer Command Prompt for VS
RemovePlatformVariable(startInfo.EnvironmentVariables);
var process = new Process { StartInfo = startInfo };
if (stdOutHandler != null)
process.OutputDataReceived += (_, e) => stdOutHandler.Invoke(e.Data);
if (stdErrHandler != null)
process.ErrorDataReceived += (_, e) => stdErrHandler.Invoke(e.Data);
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
return process;
}
public static int Build(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler)
{
using (var process = LaunchBuild(buildInfo, stdOutHandler, stdErrHandler))
{
process.WaitForExit();
return process.ExitCode;
}
}
public static async Task<int> BuildAsync(BuildInfo buildInfo, Action<string> stdOutHandler,
Action<string> stdErrHandler)
{
using (var process = LaunchBuild(buildInfo, stdOutHandler, stdErrHandler))
{
await process.WaitForExitAsync();
return process.ExitCode;
}
}
private static Process LaunchPublish(BuildInfo buildInfo, Action<string> stdOutHandler,
Action<string> stdErrHandler)
{
string dotnetPath = DotNetFinder.FindDotNetExe();
if (dotnetPath == null)
throw new FileNotFoundException("Cannot find the dotnet executable.");
var startInfo = new ProcessStartInfo(dotnetPath);
BuildPublishArguments(buildInfo, startInfo.ArgumentList);
string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
stdOutHandler?.Invoke(launchMessage);
if (Godot.OS.IsStdOutVerbose())
Console.WriteLine(launchMessage);
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
// Needed when running from Developer Command Prompt for VS
RemovePlatformVariable(startInfo.EnvironmentVariables);
var process = new Process { StartInfo = startInfo };
if (stdOutHandler != null)
process.OutputDataReceived += (_, e) => stdOutHandler.Invoke(e.Data);
if (stdErrHandler != null)
process.ErrorDataReceived += (_, e) => stdErrHandler.Invoke(e.Data);
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
return process;
}
public static int Publish(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler)
{
using (var process = LaunchPublish(buildInfo, stdOutHandler, stdErrHandler))
{
process.WaitForExit();
return process.ExitCode;
}
}
private static void BuildArguments(BuildInfo buildInfo, Collection<string> arguments)
{
// `dotnet clean` / `dotnet build` commands
arguments.Add(buildInfo.OnlyClean ? "clean" : "build");
// Solution
arguments.Add(buildInfo.Solution);
// `dotnet clean` doesn't recognize these options
if (!buildInfo.OnlyClean)
{
// Restore
// `dotnet build` restores by default, unless requested not to
if (!buildInfo.Restore)
arguments.Add("--no-restore");
// Incremental or rebuild
if (buildInfo.Rebuild)
arguments.Add("--no-incremental");
}
// Configuration
arguments.Add("-c");
arguments.Add(buildInfo.Configuration);
// Verbosity
arguments.Add("-v");
arguments.Add("normal");
// Logger
AddLoggerArgument(buildInfo, arguments);
// Custom properties
foreach (var customProperty in buildInfo.CustomProperties)
{
arguments.Add("-p:" + (string)customProperty);
}
}
private static void BuildPublishArguments(BuildInfo buildInfo, Collection<string> arguments)
{
arguments.Add("publish"); // `dotnet publish` command
// Solution
arguments.Add(buildInfo.Solution);
// Restore
// `dotnet publish` restores by default, unless requested not to
if (!buildInfo.Restore)
arguments.Add("--no-restore");
// Incremental or rebuild
// TODO: Not supported in `dotnet publish` (https://github.com/dotnet/sdk/issues/11099)
// if (buildInfo.Rebuild)
// arguments.Add("--no-incremental");
// Configuration
arguments.Add("-c");
arguments.Add(buildInfo.Configuration);
// Runtime Identifier
arguments.Add("-r");
arguments.Add(buildInfo.RuntimeIdentifier!);
// Self-published
arguments.Add("--self-contained");
arguments.Add("true");
// Verbosity
arguments.Add("-v");
arguments.Add("normal");
// Logger
AddLoggerArgument(buildInfo, arguments);
// Custom properties
foreach (var customProperty in buildInfo.CustomProperties)
{
arguments.Add("-p:" + (string)customProperty);
}
// Publish output directory
if (buildInfo.PublishOutputDir != null)
{
arguments.Add("-o");
arguments.Add(buildInfo.PublishOutputDir);
}
}
private static void AddLoggerArgument(BuildInfo buildInfo, Collection<string> arguments)
{
string buildLoggerPath = Path.Combine(Internals.GodotSharpDirs.DataEditorToolsDir,
"GodotTools.BuildLogger.dll");
arguments.Add(
$"-l:{typeof(GodotBuildLogger).FullName},{buildLoggerPath};{buildInfo.LogsDirPath}");
}
private static void RemovePlatformVariable(StringDictionary environmentVariables)
{
// EnvironmentVariables is case sensitive? Seriously?
var platformEnvironmentVariables = new List<string>();
foreach (string env in environmentVariables.Keys)
{
if (env.ToUpperInvariant() == "PLATFORM")
platformEnvironmentVariables.Add(env);
}
foreach (string env in platformEnvironmentVariables)
environmentVariables.Remove(env);
}
}
}
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