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using GodotTools.Core;
using System;
using DotNet.Globbing;
using Microsoft.Build.Construction;
namespace GodotTools.ProjectEditor
{
public static class ProjectExtensions
{
public static bool HasItem(this ProjectRootElement root, string itemType, string include)
{
GlobOptions globOptions = new GlobOptions();
globOptions.Evaluation.CaseInsensitive = false;
string normalizedInclude = include.NormalizePath();
foreach (var itemGroup in root.ItemGroups)
{
if (itemGroup.Condition.Length != 0)
continue;
foreach (var item in itemGroup.Items)
{
if (item.ItemType != itemType)
continue;
var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
if (glob.IsMatch(normalizedInclude))
{
return true;
}
}
}
return false;
}
public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
{
if (!root.HasItem(itemType, include))
{
root.AddItem(itemType, include);
return true;
}
return false;
}
public static Guid GetGuid(this ProjectRootElement root)
{
foreach (var property in root.Properties)
{
if (property.Name == "ProjectGuid")
return Guid.Parse(property.Value);
}
return Guid.Empty;
}
}
}
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