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using System.Linq;
namespace GodotTools.IdeConnection
{
public struct Message
{
public string Id { get; set; }
public string[] Arguments { get; set; }
public Message(string id, params string[] arguments)
{
Id = id;
Arguments = arguments;
}
public override string ToString()
{
return $"(Id: '{Id}', Arguments: '{string.Join(",", Arguments)}')";
}
}
}
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