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using System;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace GodotTools.IdeConnection
{
public class GodotIdeConnectionServer : GodotIdeConnection
{
public GodotIdeConnectionServer(TcpClient tcpClient, Func<Message, bool> messageHandler)
: base(tcpClient, messageHandler)
{
}
protected override bool WriteHandshake()
{
return WriteLine(ServerHandshake);
}
protected override bool IsValidResponseHandshake(string handshakeLine)
{
return handshakeLine == ClientHandshake;
}
}
}
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