blob: be89638241c3afff1358f9840d39c52f645eee6b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
using System;
using Path = System.IO.Path;
namespace GodotTools.IdeConnection
{
public class GodotIdeBase : IDisposable
{
private ILogger logger;
public ILogger Logger
{
get => logger ?? (logger = new ConsoleLogger());
set => logger = value;
}
private readonly string projectMetadataDir;
protected const string MetaFileName = "ide_server_meta.txt";
protected string MetaFilePath => Path.Combine(projectMetadataDir, MetaFileName);
private GodotIdeConnection connection;
protected readonly object ConnectionLock = new object();
public bool IsDisposed { get; private set; } = false;
public bool IsConnected => connection != null && !connection.IsDisposed && connection.IsConnected;
public event Action Connected
{
add
{
if (connection != null && !connection.IsDisposed)
connection.Connected += value;
}
remove
{
if (connection != null && !connection.IsDisposed)
connection.Connected -= value;
}
}
protected GodotIdeConnection Connection
{
get => connection;
set
{
connection?.Dispose();
connection = value;
}
}
protected GodotIdeBase(string projectMetadataDir)
{
this.projectMetadataDir = projectMetadataDir;
}
protected void DisposeConnection()
{
lock (ConnectionLock)
{
connection?.Dispose();
}
}
~GodotIdeBase()
{
Dispose(disposing: false);
}
public void Dispose()
{
if (IsDisposed)
return;
lock (ConnectionLock)
{
if (IsDisposed) // lock may not be fair
return;
IsDisposed = true;
}
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
connection?.Dispose();
}
}
}
}
|