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using System.Collections.Generic;
namespace Godot.SourceGenerators
{
internal readonly struct MethodInfo
{
public MethodInfo(string name, PropertyInfo returnVal, MethodFlags flags,
List<PropertyInfo>? arguments,
List<string?>? defaultArguments)
{
Name = name;
ReturnVal = returnVal;
Flags = flags;
Arguments = arguments;
DefaultArguments = defaultArguments;
}
public string Name { get; }
public PropertyInfo ReturnVal { get; }
public MethodFlags Flags { get; }
public List<PropertyInfo>? Arguments { get; }
public List<string?>? DefaultArguments { get; }
}
}
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