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using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
namespace Godot.SourceGenerators
{
public static class Common
{
public static void ReportNonPartialGodotScriptClass(
GeneratorExecutionContext context,
ClassDeclarationSyntax cds, INamedTypeSymbol symbol
)
{
string message =
"Missing partial modifier on declaration of type '" +
$"{symbol.FullQualifiedName()}' which is a subclass of '{GodotClasses.Object}'";
string description = $"{message}. Subclasses of '{GodotClasses.Object}' " +
"must be declared with the partial modifier.";
context.ReportDiagnostic(Diagnostic.Create(
new DiagnosticDescriptor(id: "GODOT-G0001",
title: message,
messageFormat: message,
category: "Usage",
DiagnosticSeverity.Error,
isEnabledByDefault: true,
description),
cds.GetLocation(),
cds.SyntaxTree.FilePath));
}
}
}
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