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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotSharp" inherits="Object" version="4.0">
	<brief_description>
		Bridge between Godot and the Mono runtime (Mono-enabled builds only).
	</brief_description>
	<description>
		This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
		See also [CSharpScript].
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="attach_thread">
			<return type="void">
			</return>
			<description>
				Attaches the current thread to the Mono runtime.
			</description>
		</method>
		<method name="detach_thread">
			<return type="void">
			</return>
			<description>
				Detaches the current thread from the Mono runtime.
			</description>
		</method>
		<method name="get_domain_id">
			<return type="int">
			</return>
			<description>
				Returns the current MonoDomain ID.
				[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
			</description>
		</method>
		<method name="get_scripts_domain_id">
			<return type="int">
			</return>
			<description>
				Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
				[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
			</description>
		</method>
		<method name="is_domain_finalizing_for_unload">
			<return type="bool">
			</return>
			<argument index="0" name="domain_id" type="int">
			</argument>
			<description>
				Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
			</description>
		</method>
		<method name="is_runtime_initialized">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
			</description>
		</method>
		<method name="is_runtime_shutting_down">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
			</description>
		</method>
		<method name="is_scripts_domain_loaded">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>