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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotSharp" inherits="Object" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="attach_thread">
<return type="void">
</return>
<description>
Attaches the current thread to the mono runtime.
</description>
</method>
<method name="detach_thread">
<return type="void">
</return>
<description>
Detaches the current thread from the mono runtime.
</description>
</method>
<method name="get_domain_id">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_scripts_domain_id">
<return type="int">
</return>
<description>
</description>
</method>
<method name="is_domain_finalizing_for_unload">
<return type="bool">
</return>
<argument index="0" name="domain_id" type="int">
</argument>
<description>
Returns whether the domain is being finalized.
</description>
</method>
<method name="is_runtime_initialized">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_runtime_shutting_down">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_scripts_domain_loaded">
<return type="bool">
</return>
<description>
Returns whether the scripts domain is loaded.
</description>
</method>
</methods>
<constants>
</constants>
</class>
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