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path: root/modules/mono/config.py
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def can_build(env, platform):
    return True


def configure(env):
    if env["platform"] not in ["windows", "osx", "linuxbsd", "server", "android", "haiku", "javascript"]:
        raise RuntimeError("This module does not currently support building for this platform")

    env.use_ptrcall = True
    env.add_module_version_string("mono")

    from SCons.Script import BoolVariable, PathVariable, Variables, Help

    envvars = Variables()
    envvars.Add(
        PathVariable(
            "mono_prefix",
            "Path to the mono installation directory for the target platform and architecture",
            "",
            PathVariable.PathAccept,
        )
    )
    envvars.Add(BoolVariable("mono_static", "Statically link mono", False))
    envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
    envvars.Add(
        BoolVariable(
            "copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False
        )
    )
    envvars.Add(BoolVariable("xbuild_fallback", "If MSBuild is not found, fallback to xbuild", False))
    envvars.Update(env)
    Help(envvars.GenerateHelpText(env))

    if env["platform"] == "javascript":
        # Mono wasm already has zlib builtin, so we need this workaround to avoid symbol collisions
        print("Compiling with Mono wasm disables 'builtin_zlib'")
        env["builtin_zlib"] = False
        thirdparty_zlib_dir = "#thirdparty/zlib/"
        env.Prepend(CPPPATH=[thirdparty_zlib_dir])


def get_doc_classes():
    return [
        "@C#",
        "CSharpScript",
        "GodotSharp",
    ]


def get_doc_path():
    return "doc_classes"


def is_enabled():
    # The module is disabled by default. Use module_mono_enabled=yes to enable it.
    return False