1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
|
# Build GodotSharpTools solution
import os
from SCons.Script import Builder, Dir
def find_nuget_unix():
import os
if 'NUGET_PATH' in os.environ:
hint_path = os.environ['NUGET_PATH']
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
hint_path = os.path.join(hint_path, 'nuget')
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
import os.path
import sys
hint_dirs = ['/opt/novell/mono/bin']
if sys.platform == 'darwin':
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
for hint_dir in hint_dirs:
hint_path = os.path.join(hint_dir, 'nuget')
if os.path.isfile(hint_path):
return hint_path
elif os.path.isfile(hint_path + '.exe'):
return hint_path + '.exe'
for hint_dir in os.environ['PATH'].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, 'nuget')
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
return hint_path + '.exe'
return None
def find_nuget_windows(env):
import os
if 'NUGET_PATH' in os.environ:
hint_path = os.environ['NUGET_PATH']
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
hint_path = os.path.join(hint_path, 'nuget.exe')
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
from . import mono_reg_utils as monoreg
mono_root = ''
bits = env['bits']
if bits == '32':
if os.getenv('MONO32_PREFIX'):
mono_root = os.getenv('MONO32_PREFIX')
else:
mono_root = monoreg.find_mono_root_dir(bits)
else:
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
else:
mono_root = monoreg.find_mono_root_dir(bits)
if mono_root:
mono_bin_dir = os.path.join(mono_root, 'bin')
nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
if os.path.isfile(nuget_mono):
return nuget_mono
# Standalone NuGet
for hint_dir in os.environ['PATH'].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, 'nuget.exe')
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
return None
def find_msbuild_unix(filename):
import os.path
import sys
hint_dirs = ['/opt/novell/mono/bin']
if sys.platform == 'darwin':
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
for hint_dir in hint_dirs:
hint_path = os.path.join(hint_dir, filename)
if os.path.isfile(hint_path):
return hint_path
elif os.path.isfile(hint_path + '.exe'):
return hint_path + '.exe'
for hint_dir in os.environ['PATH'].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, filename)
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
return hint_path + '.exe'
return None
def find_msbuild_windows(env):
from . import mono_reg_utils as monoreg
mono_root = ''
bits = env['bits']
if bits == '32':
if os.getenv('MONO32_PREFIX'):
mono_root = os.getenv('MONO32_PREFIX')
else:
mono_root = monoreg.find_mono_root_dir(bits)
else:
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
else:
mono_root = monoreg.find_mono_root_dir(bits)
if not mono_root:
raise RuntimeError('Cannot find mono root directory')
framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')
mono_bin_dir = os.path.join(mono_root, 'bin')
msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
if os.path.isfile(msbuild_mono):
# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
# building with Mono's MSBuild. They must point to the batch files
# in Mono's bin directory to make sure they are executed with Mono.
mono_msbuild_env = {
'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
}
return (msbuild_mono, framework_path, mono_msbuild_env)
msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
if msbuild_tools_path:
return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
return None
def mono_build_solution(source, target, env):
import subprocess
from shutil import copyfile
sln_path = os.path.abspath(str(source[0]))
target_path = os.path.abspath(str(target[0]))
framework_path = ''
msbuild_env = os.environ.copy()
# Needed when running from Developer Command Prompt for VS
if 'PLATFORM' in msbuild_env:
del msbuild_env['PLATFORM']
# Find MSBuild
if os.name == 'nt':
msbuild_info = find_msbuild_windows(env)
if msbuild_info is None:
raise RuntimeError('Cannot find MSBuild executable')
msbuild_path = msbuild_info[0]
framework_path = msbuild_info[1]
msbuild_env.update(msbuild_info[2])
else:
msbuild_path = find_msbuild_unix('msbuild')
if msbuild_path is None:
xbuild_fallback = env['xbuild_fallback']
if xbuild_fallback and os.name == 'nt':
print('Option \'xbuild_fallback\' not supported on Windows')
xbuild_fallback = False
if xbuild_fallback:
print('Cannot find MSBuild executable, trying with xbuild')
print('Warning: xbuild is deprecated')
msbuild_path = find_msbuild_unix('xbuild')
if msbuild_path is None:
raise RuntimeError('Cannot find xbuild executable')
else:
raise RuntimeError('Cannot find MSBuild executable')
print('MSBuild path: ' + msbuild_path)
# Find NuGet
nuget_path = find_nuget_windows(env) if os.name == 'nt' else find_nuget_unix()
if nuget_path is None:
raise RuntimeError('Cannot find NuGet executable')
print('NuGet path: ' + nuget_path)
# Do NuGet restore
try:
subprocess.check_call([nuget_path, 'restore', sln_path])
except subprocess.CalledProcessError:
raise RuntimeError('GodotSharpTools: NuGet restore failed')
# Build solution
build_config = 'Release'
msbuild_args = [
msbuild_path,
sln_path,
'/p:Configuration=' + build_config,
]
if framework_path:
msbuild_args += ['/p:FrameworkPathOverride=' + framework_path]
try:
subprocess.check_call(msbuild_args, env=msbuild_env)
except subprocess.CalledProcessError:
raise RuntimeError('GodotSharpTools: Build failed')
# Copy files
src_dir = os.path.abspath(os.path.join(sln_path, os.pardir, 'bin', build_config))
dst_dir = os.path.abspath(os.path.join(target_path, os.pardir))
asm_file = 'GodotSharpTools.dll'
if not os.path.isdir(dst_dir):
if os.path.exists(dst_dir):
raise RuntimeError('Target directory is a file')
os.makedirs(dst_dir)
copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
# Dependencies
copyfile(os.path.join(src_dir, "DotNet.Glob.dll"), os.path.join(dst_dir, "DotNet.Glob.dll"))
def build(env_mono):
if not env_mono['tools']:
return
output_dir = Dir('#bin').abspath
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
mono_sln_builder = Builder(action=mono_build_solution)
env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
env_mono.MonoBuildSolution(
os.path.join(editor_tools_dir, 'GodotSharpTools.dll'),
'editor/GodotSharpTools/GodotSharpTools.sln'
)
|