1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
|
# Build GodotTools solution
import os
from SCons.Script import Dir
def build_godot_tools(source, target, env):
# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
module_dir = env['module_dir']
solution_path = os.path.join(module_dir, 'editor/GodotTools/GodotTools.sln')
build_config = 'Debug' if env['target'] == 'debug' else 'Release'
from . solution_builder import build_solution, nuget_restore
nuget_restore(env, solution_path)
build_solution(env, solution_path, build_config)
# Copy targets
solution_dir = os.path.abspath(os.path.join(solution_path, os.pardir))
src_dir = os.path.join(solution_dir, 'GodotTools', 'bin', build_config)
dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
if not os.path.isdir(dst_dir):
assert not os.path.isfile(dst_dir)
os.makedirs(dst_dir)
def copy_target(target_path):
from shutil import copy
filename = os.path.basename(target_path)
copy(os.path.join(src_dir, filename), target_path)
for scons_target in target:
copy_target(str(scons_target))
def build_godot_tools_project_editor(source, target, env):
# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
module_dir = env['module_dir']
project_name = 'GodotTools.ProjectEditor'
csproj_dir = os.path.join(module_dir, 'editor/GodotTools', project_name)
csproj_path = os.path.join(csproj_dir, project_name + '.csproj')
build_config = 'Debug' if env['target'] == 'debug' else 'Release'
from . solution_builder import build_solution, nuget_restore
# Make sure to restore NuGet packages in the project directory for the project to find it
nuget_restore(env, os.path.join(csproj_dir, 'packages.config'), '-PackagesDirectory',
os.path.join(csproj_dir, 'packages'))
build_solution(env, csproj_path, build_config)
# Copy targets
src_dir = os.path.join(csproj_dir, 'bin', build_config)
dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
if not os.path.isdir(dst_dir):
assert not os.path.isfile(dst_dir)
os.makedirs(dst_dir)
def copy_target(target_path):
from shutil import copy
filename = os.path.basename(target_path)
copy(os.path.join(src_dir, filename), target_path)
for scons_target in target:
copy_target(str(scons_target))
def build(env_mono):
assert env_mono['tools']
output_dir = Dir('#bin').abspath
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', 'Debug')
source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll']
sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames]
target_filenames = [
'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll',
'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'
]
if env_mono['target'] == 'debug':
target_filenames += [
'GodotTools.pdb', 'GodotTools.IdeConnection.pdb', 'GodotTools.BuildLogger.pdb',
'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'
]
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, sources, build_godot_tools, module_dir=os.getcwd())
env_mono.AlwaysBuild(cmd)
def build_project_editor_only(env_mono):
assert env_mono['tools']
output_dir = Dir('#bin').abspath
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
target_filenames = ['GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
if env_mono['target'] == 'debug':
target_filenames += ['GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, [], build_godot_tools_project_editor, module_dir=os.getcwd())
env_mono.AlwaysBuild(cmd)
|