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# Build Godot.NET.Sdk solution
import os
from SCons.Script import Dir
def build_godot_net_sdk(source, target, env):
# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
module_dir = env["module_dir"]
solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
build_config = "Release"
from .solution_builder import build_solution
extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
build_solution(env, solution_path, build_config, extra_msbuild_args)
# No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
def get_nupkgs_versions(props_file):
import xml.etree.ElementTree as ET
tree = ET.parse(props_file)
root = tree.getroot()
return {
"Godot.NET.Sdk": root.find("./PropertyGroup/PackageVersion_Godot_NET_Sdk").text.strip(),
"Godot.SourceGenerators": root.find("./PropertyGroup/PackageVersion_Godot_SourceGenerators").text.strip(),
}
def build(env_mono):
assert env_mono["tools"]
output_dir = Dir("#bin").abspath
editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs")
module_dir = os.getcwd()
nupkgs_versions = get_nupkgs_versions(os.path.join(module_dir, "SdkPackageVersions.props"))
target_filenames = [
"Godot.NET.Sdk.%s.nupkg" % nupkgs_versions["Godot.NET.Sdk"],
"Godot.SourceGenerators.%s.nupkg" % nupkgs_versions["Godot.SourceGenerators"],
]
targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir)
env_mono.AlwaysBuild(cmd)
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