blob: af77913b911bf3c38554d7344b16bc25dc1fe60a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
#!/usr/bin/env python
import build_scripts.mono_configure as mono_configure
Import("env")
Import("env_modules")
env_mono = env_modules.Clone()
if env_mono["tools"]:
# NOTE: It is safe to generate this file here, since this is still executed serially
import build_scripts.gen_cs_glue_version as gen_cs_glue_version
gen_cs_glue_version.generate_header("glue/GodotSharp", "glue/cs_glue_version.gen.h")
# Glue sources
if env_mono["mono_glue"]:
env_mono.Append(CPPDEFINES=["MONO_GLUE_ENABLED"])
import os.path
if not os.path.isfile("glue/mono_glue.gen.cpp"):
raise RuntimeError("Mono glue sources not found. Did you forget to run '--generate-mono-glue'?")
if env_mono["tools"] or env_mono["target"] != "release":
env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"])
# Configure Mono
mono_configure.configure(env, env_mono)
if env_mono["tools"] and env_mono["mono_glue"]:
# Build Godot API solution
import build_scripts.api_solution_build as api_solution_build
api_sln_cmd = api_solution_build.build(env_mono)
# Build GodotTools
import build_scripts.godot_tools_build as godot_tools_build
godot_tools_build.build(env_mono, api_sln_cmd)
# Add sources
env_mono.add_source_files(env.modules_sources, "*.cpp")
env_mono.add_source_files(env.modules_sources, "glue/*.cpp")
env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp")
env_mono.add_source_files(env.modules_sources, "utils/*.cpp")
if env["tools"]:
env_mono.add_source_files(env.modules_sources, "editor/*.cpp")
|