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#!/usr/bin/env python

Import('env')
Import('env_modules')

env_mono = env_modules.Clone()

from compat import byte_to_str

def make_cs_files_header(src, dst):
    with open(dst, 'w') as header:
        header.write('/* This is an automatically generated file; DO NOT EDIT! OK THX */\n')
        header.write('#ifndef _CS_FILES_DATA_H\n')
        header.write('#define _CS_FILES_DATA_H\n\n')
        header.write('#include "map.h"\n')
        header.write('#include "ustring.h"\n')
        inserted_files = ''
        import os
        for file in os.listdir(src):
            if file.endswith('.cs'):
                with open(os.path.join(src, file), 'rb') as f:
                    buf = f.read()
                    decomp_size = len(buf)
                    import zlib
                    buf = zlib.compress(buf)
                    name = os.path.splitext(file)[0]
                    header.write('\nstatic const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n')
                    header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n')
                    header.write('static const unsigned char _cs_' + name + '_compressed[] = { ')
                    for i, buf_idx in enumerate(range(len(buf))):
                        if i > 0:
                            header.write(', ')
                        header.write(byte_to_str(buf[buf_idx]))
                    inserted_files += '\tr_files.insert("' + file + '", ' \
                                        'CompressedFile(_cs_' + name + '_compressed_size, ' \
                                        '_cs_' + name + '_uncompressed_size, ' \
                                        '_cs_' + name + '_compressed));\n'
                    header.write(' };\n')
        version_file = os.path.join(src, 'VERSION.txt')
        with open(version_file, 'r') as content_file:
            try:
                glue_version = int(content_file.read()) # make sure the format is valid
                header.write('\n#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n')
            except ValueError:
                raise ValueError('Invalid C# glue version in: ' + version_file)
        header.write('\nstruct CompressedFile\n' '{\n'
            '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n'
            '\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n'
            '\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n'
            '\t\tdata = p_data;\n' '\t}\n' '\n\tCompressedFile() {}\n' '};\n'
            '\nvoid get_compressed_files(Map<String, CompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n'
            )
        header.write('#endif // _CS_FILES_DATA_H')


env_mono.add_source_files(env.modules_sources, '*.cpp')
env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')

if env['tools']:
    env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
    make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h')

vars = Variables()
vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
vars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False))
vars.Update(env_mono)

# Glue sources
if env_mono['mono_glue']:
    env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
else:
    env_mono.Append(CPPDEFINES=['MONO_GLUE_DISABLED'])

if ARGUMENTS.get('yolo_copy', False):
    env_mono.Append(CPPDEFINES=['YOLO_COPY'])


# Build GodotSharpTools solution


import os


def find_msbuild_unix(filename):
    import os.path
    import sys

    hint_dirs = ['/opt/novell/mono/bin']
    if sys.platform == 'darwin':
        hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin'] + hint_dirs

    for hint_dir in hint_dirs:
        hint_path = os.path.join(hint_dir, filename)
        if os.path.isfile(hint_path):
            return hint_path
        elif os.path.isfile(hint_path + '.exe'):
            return hint_path + '.exe'

    for hint_dir in os.environ['PATH'].split(os.pathsep):
        hint_dir = hint_dir.strip('"')
        hint_path = os.path.join(hint_dir, filename)
        if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
            return hint_path
        if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
            return hint_path + '.exe'

    return None


def find_msbuild_windows():
    import mono_reg_utils as monoreg

    bits = env['bits']

    if bits == '32':
        if os.getenv('MONO32_PREFIX'):
            mono_root = os.getenv('MONO32_PREFIX')
        else:
            mono_root = monoreg.find_mono_root_dir(bits)
    else:
        if os.getenv('MONO64_PREFIX'):
            mono_root = os.getenv('MONO64_PREFIX')
        else:
            mono_root = monoreg.find_mono_root_dir(bits)

    if not mono_root:
        raise RuntimeError('Cannot find mono root directory')

    framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')

    mono_bin_dir = os.path.join(mono_root, 'bin')

    msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')

    if os.path.isfile(msbuild_mono):
        mono_msbuild_env = {
            'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
            'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
            'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
        }
        return (msbuild_mono, framework_path, mono_msbuild_env)

    msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()

    if msbuild_tools_path:
        return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})

    return None


def mono_build_solution(source, target, env):
    import subprocess
    import mono_reg_utils as monoreg
    from shutil import copyfile

    framework_path = ''

    msbuild_env = os.environ.copy()

    # Needed when running from Developer Command Prompt for VS
    if 'PLATFORM' in msbuild_env:
        del msbuild_env['PLATFORM']

    if os.name == 'nt':
        msbuild_info = find_msbuild_windows()
        if msbuild_info is None:
            raise RuntimeError('Cannot find MSBuild executable')
        msbuild_path = msbuild_info[0]
        framework_path = msbuild_info[1]
        msbuild_env.update(msbuild_info[2])
    else:
        msbuild_path = find_msbuild_unix('msbuild')
        if msbuild_path is None:
            xbuild_fallback = env['xbuild_fallback']

            if xbuild_fallback and os.name == 'nt':
                print('Option \'xbuild_fallback\' not supported on Windows')
                xbuild_fallback = False

            if xbuild_fallback:
                print('Cannot find MSBuild executable, trying with xbuild')
                print('Warning: xbuild is deprecated')

                msbuild_path = find_msbuild_unix('xbuild')

                if msbuild_path is None:
                    raise RuntimeError('Cannot find xbuild executable')
            else:
                raise RuntimeError('Cannot find MSBuild executable')

    print('MSBuild path: ' + msbuild_path)

    build_config = 'Release'

    msbuild_args = [
        msbuild_path,
        os.path.abspath(str(source[0])),
        '/p:Configuration=' + build_config,
    ]

    if framework_path:
        msbuild_args += ['/p:FrameworkPathOverride=' + framework_path]

    try:
        subprocess.check_call(msbuild_args, env=msbuild_env)
    except subprocess.CalledProcessError:
        raise RuntimeError('GodotSharpTools build failed')

    src_dir = os.path.abspath(os.path.join(str(source[0]), os.pardir, 'bin', build_config))
    dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))

    if not os.path.isdir(dst_dir):
        if os.path.exists(dst_dir):
            raise RuntimeError('Target directory is a file')
        os.makedirs(dst_dir)

    asm_file = 'GodotSharpTools.dll'

    copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))

output_dir = Dir('#bin').abspath
assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath

mono_sln_builder = Builder(action=mono_build_solution)
env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
env_mono.MonoBuildSolution(
    os.path.join(assemblies_output_dir, 'GodotSharpTools.dll'),
    'editor/GodotSharpTools/GodotSharpTools.sln'
)

if os.path.normpath(output_dir) != os.path.normpath(assemblies_output_dir):
    rel_assemblies_output_dir = os.path.relpath(assemblies_output_dir, output_dir)
    env_mono.Append(CPPDEFINES={'GD_MONO_EDITOR_ASSEMBLIES_DIR': rel_assemblies_output_dir})