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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_minimp3 = env_modules.Clone()
thirdparty_dir = "#thirdparty/minimp3/"
# Treat minimp3 headers as system headers to avoid raising warnings. Not supported on MSVC.
if not env.msvc:
env_minimp3.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
else:
env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
# Godot's own source files
env_minimp3.add_source_files(env.modules_sources, "*.cpp")
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