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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_lightmapper_rd = env_modules.Clone()
env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl")
env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl")
env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl")
env_lightmapper_rd.Depends("lm_raster.glsl.gen.h", "lm_common_inc.glsl")
env_lightmapper_rd.Depends("lm_compute.glsl.gen.h", "lm_common_inc.glsl")
env_lightmapper_rd.Depends("lm_blendseams.glsl.gen.h", "lm_common_inc.glsl")

# Godot source files
env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")