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/*************************************************************************/
/*  jsonrpc.h                                                            */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GODOT_JSON_RPC_H
#define GODOT_JSON_RPC_H

#include "core/object/class_db.h"
#include "core/variant/variant.h"

class JSONRPC : public Object {
	GDCLASS(JSONRPC, Object)

	Map<String, Object *> method_scopes;

protected:
	static void _bind_methods();

public:
	JSONRPC();
	~JSONRPC();

	enum ErrorCode {
		PARSE_ERROR = -32700,
		INVALID_REQUEST = -32600,
		METHOD_NOT_FOUND = -32601,
		INVALID_PARAMS = -32602,
		INTERNAL_ERROR = -32603,
	};

	Dictionary make_response_error(int p_code, const String &p_message, const Variant &p_id = Variant()) const;
	Dictionary make_response(const Variant &p_value, const Variant &p_id);
	Dictionary make_notification(const String &p_method, const Variant &p_params);
	Dictionary make_request(const String &p_method, const Variant &p_params, const Variant &p_id);

	Variant process_action(const Variant &p_action, bool p_process_arr_elements = false);
	String process_string(const String &p_input);

	void set_scope(const String &p_scope, Object *p_obj);
};

VARIANT_ENUM_CAST(JSONRPC::ErrorCode);

#endif