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Import('env')
Import('env_modules')

env_jpg = env_modules.Clone()

# Thirdparty source files
# Not unbundled for now as they are not commonly available as shared library
thirdparty_dir = "#thirdparty/jpeg-compressor/"
thirdparty_sources = [
	"jpgd.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_jpg.add_source_files(env.modules_sources, thirdparty_sources)
env_jpg.Append(CPPPATH = [thirdparty_dir])

# Godot's own source files
env_jpg.add_source_files(env.modules_sources, "*.cpp")