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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_jpg = env_modules.Clone()

# Thirdparty source files
# Not unbundled for now as they are not commonly available as shared library
thirdparty_dir = "#thirdparty/jpeg-compressor/"
thirdparty_sources = [
    "jpgd.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_jpg.Prepend(CPPPATH=[thirdparty_dir])

env_thirdparty = env_jpg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)

# Godot's own source files
env_jpg.add_source_files(env.modules_sources, "*.cpp")