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/*************************************************************************/
/*  gltf_light.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GLTF_LIGHT_H
#define GLTF_LIGHT_H

#include "core/config/engine.h"
#include "core/io/resource.h"
#include "scene/3d/light_3d.h"

class GLTFLight : public Resource {
	GDCLASS(GLTFLight, Resource)
	friend class GLTFDocument;

protected:
	static void _bind_methods();

private:
	Color color = Color(1.0f, 1.0f, 1.0f);
	float intensity = 1.0f;
	String light_type;
	float range = INFINITY;
	float inner_cone_angle = 0.0f;
	float outer_cone_angle = Math_TAU / 8.0f;

public:
	Color get_color();
	void set_color(Color p_color);

	float get_intensity();
	void set_intensity(float p_intensity);

	String get_light_type();
	void set_light_type(String p_light_type);

	float get_range();
	void set_range(float p_range);

	float get_inner_cone_angle();
	void set_inner_cone_angle(float p_inner_cone_angle);

	float get_outer_cone_angle();
	void set_outer_cone_angle(float p_outer_cone_angle);
};

#endif // GLTF_LIGHT_H