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/*************************************************************************/
/*  gltf_light.cpp                                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "gltf_light.h"

void GLTFLight::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color);
	ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color);
	ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity);
	ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity);
	ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type);
	ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type);
	ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range);
	ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range);
	ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle);
	ClassDB::bind_method(D_METHOD("set_inner_cone_angle", "inner_cone_angle"), &GLTFLight::set_inner_cone_angle);
	ClassDB::bind_method(D_METHOD("get_outer_cone_angle"), &GLTFLight::get_outer_cone_angle);
	ClassDB::bind_method(D_METHOD("set_outer_cone_angle", "outer_cone_angle"), &GLTFLight::set_outer_cone_angle);

	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity"), "set_intensity", "get_intensity"); // float
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range"), "set_range", "get_range"); // float
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float
}

Color GLTFLight::get_color() {
	return color;
}

void GLTFLight::set_color(Color p_color) {
	color = p_color;
}

float GLTFLight::get_intensity() {
	return intensity;
}

void GLTFLight::set_intensity(float p_intensity) {
	intensity = p_intensity;
}

String GLTFLight::get_type() {
	return type;
}

void GLTFLight::set_type(String p_type) {
	type = p_type;
}

float GLTFLight::get_range() {
	return range;
}

void GLTFLight::set_range(float p_range) {
	range = p_range;
}

float GLTFLight::get_inner_cone_angle() {
	return inner_cone_angle;
}

void GLTFLight::set_inner_cone_angle(float p_inner_cone_angle) {
	inner_cone_angle = p_inner_cone_angle;
}

float GLTFLight::get_outer_cone_angle() {
	return outer_cone_angle;
}

void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) {
	outer_cone_angle = p_outer_cone_angle;
}