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/*************************************************************************/
/*  gltf_buffer_view.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GLTF_BUFFER_VIEW_H
#define GLTF_BUFFER_VIEW_H

#include "core/io/resource.h"
#include "gltf_document.h"

class GLTFBufferView : public Resource {
	GDCLASS(GLTFBufferView, Resource);
	friend class GLTFDocument;

private:
	GLTFBufferIndex buffer = -1;
	int byte_offset = 0;
	int byte_length = 0;
	int byte_stride = -1;
	bool indices = false;

protected:
	static void _bind_methods();

public:
	GLTFBufferIndex get_buffer();
	void set_buffer(GLTFBufferIndex p_buffer);

	int get_byte_offset();
	void set_byte_offset(int p_byte_offset);

	int get_byte_length();
	void set_byte_length(int p_byte_length);

	int get_byte_stride();
	void set_byte_stride(int p_byte_stride);

	bool get_indices();
	void set_indices(bool p_indices);
	// matrices need to be transformed to this
};
#endif // GLTF_BUFFER_VIEW_H