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/**************************************************************************/
/*  gltf_light.h                                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef GLTF_LIGHT_H
#define GLTF_LIGHT_H

#include "core/io/resource.h"

class Light3D;

// https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual

class GLTFLight : public Resource {
	GDCLASS(GLTFLight, Resource)
	friend class GLTFDocument;

protected:
	static void _bind_methods();

private:
	Color color = Color(1.0f, 1.0f, 1.0f);
	float intensity = 1.0f;
	String light_type;
	float range = INFINITY;
	float inner_cone_angle = 0.0f;
	float outer_cone_angle = Math_TAU / 8.0f;

public:
	Color get_color();
	void set_color(Color p_color);

	float get_intensity();
	void set_intensity(float p_intensity);

	String get_light_type();
	void set_light_type(String p_light_type);

	float get_range();
	void set_range(float p_range);

	float get_inner_cone_angle();
	void set_inner_cone_angle(float p_inner_cone_angle);

	float get_outer_cone_angle();
	void set_outer_cone_angle(float p_outer_cone_angle);

	static Ref<GLTFLight> from_node(const Light3D *p_light);
	Light3D *to_node() const;

	static Ref<GLTFLight> from_dictionary(const Dictionary p_dictionary);
	Dictionary to_dictionary() const;
};

#endif // GLTF_LIGHT_H