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path: root/modules/gltf/doc_classes/PackedSceneGLTF.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PackedSceneGLTF" inherits="PackedScene" version="4.0">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="export_gltf">
			<return type="int" enum="Error" />
			<argument index="0" name="node" type="Node" />
			<argument index="1" name="path" type="String" />
			<argument index="2" name="flags" type="int" default="0" />
			<argument index="3" name="bake_fps" type="float" default="1000.0" />
			<description>
			</description>
		</method>
		<method name="import_gltf_scene">
			<return type="Node" />
			<argument index="0" name="path" type="String" />
			<argument index="1" name="flags" type="int" default="0" />
			<argument index="2" name="bake_fps" type="float" default="1000.0" />
			<argument index="3" name="state" type="GLTFState" default="null" />
			<description>
			</description>
		</method>
		<method name="pack_gltf">
			<return type="void" />
			<argument index="0" name="path" type="String" />
			<argument index="1" name="flags" type="int" default="0" />
			<argument index="2" name="bake_fps" type="float" default="1000.0" />
			<argument index="3" name="state" type="GLTFState" default="null" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PackedInt32Array(),&quot;editable_instances&quot;: [],&quot;names&quot;: PackedStringArray(),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [],&quot;nodes&quot;: PackedInt32Array(),&quot;variants&quot;: [],&quot;version&quot;: 2}" />
	</members>
	<constants>
	</constants>
</class>