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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFDocument" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="import_scene">
<return type="Node" />
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" default="0" />
<argument index="2" name="bake_fps" type="int" default="30" />
<argument index="3" name="state" type="GLTFState" default="null" />
<description>
Import a scene from glTF2 ".gltf" or ".glb" file.
</description>
</method>
<method name="save_scene">
<return type="int" enum="Error" />
<argument index="0" name="node" type="Node" />
<argument index="1" name="path" type="String" />
<argument index="2" name="src_path" type="String" />
<argument index="3" name="flags" type="int" default="0" />
<argument index="4" name="bake_fps" type="float" default="30" />
<argument index="5" name="state" type="GLTFState" default="null" />
<description>
Save a scene as a glTF2 ".glb" or ".gltf" file.
</description>
</method>
</methods>
<members>
<member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[Object(GLTFDocumentExtensionConvertImporterMesh,"resource_local_to_scene":false,"resource_name":"","script":null)]">
</member>
</members>
</class>
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