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path: root/modules/gltf/doc_classes/GLTFDocument.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFDocument" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
	</brief_description>
	<description>
		Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="append_from_buffer">
			<return type="int" enum="Error" />
			<argument index="0" name="bytes" type="PackedByteArray" />
			<argument index="1" name="base_path" type="String" />
			<argument index="2" name="state" type="GLTFState" />
			<argument index="3" name="flags" type="int" default="0" />
			<argument index="4" name="bake_fps" type="int" default="30" />
			<description>
			</description>
		</method>
		<method name="append_from_file">
			<return type="int" enum="Error" />
			<argument index="0" name="path" type="String" />
			<argument index="1" name="state" type="GLTFState" />
			<argument index="2" name="flags" type="int" default="0" />
			<argument index="3" name="bake_fps" type="int" default="30" />
			<description>
			</description>
		</method>
		<method name="append_from_scene">
			<return type="int" enum="Error" />
			<argument index="0" name="node" type="Node" />
			<argument index="1" name="state" type="GLTFState" />
			<argument index="2" name="flags" type="int" default="0" />
			<argument index="3" name="bake_fps" type="int" default="30" />
			<description>
			</description>
		</method>
		<method name="generate_buffer">
			<return type="PackedByteArray" />
			<argument index="0" name="state" type="GLTFState" />
			<description>
			</description>
		</method>
		<method name="generate_scene">
			<return type="Node" />
			<argument index="0" name="state" type="GLTFState" />
			<argument index="1" name="bake_fps" type="int" default="30" />
			<description>
			</description>
		</method>
		<method name="write_to_filesystem">
			<return type="int" enum="Error" />
			<argument index="0" name="state" type="GLTFState" />
			<argument index="1" name="path" type="String" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]">
		</member>
	</members>
</class>