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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_gltf = env_modules.Clone()

# Godot's own source files
env_gltf.add_source_files(env.modules_sources, "*.cpp")
env_gltf.add_source_files(env.modules_sources, "extensions/*.cpp")
env_gltf.add_source_files(env.modules_sources, "structures/*.cpp")
if env["tools"]:
    env_gltf.add_source_files(env.modules_sources, "editor/*.cpp")