1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/*************************************************************************/
/* gdscript_workspace.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_WORKSPACE_H
#define GDSCRIPT_WORKSPACE_H
#include "../gdscript_parser.h"
#include "core/variant.h"
#include "gdscript_extend_parser.h"
#include "lsp.hpp"
class GDScriptWorkspace : public Reference {
GDCLASS(GDScriptWorkspace, Reference);
protected:
static void _bind_methods();
void remove_cache_parser(const String &p_path);
bool initialized = false;
Map<StringName, lsp::DocumentSymbol> native_symbols;
const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;
const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const;
void reload_all_workspace_scripts();
ExtendGDScriptParser *get_parse_successed_script(const String &p_path);
ExtendGDScriptParser *get_parse_result(const String &p_path);
void strip_flat_symbols(const String &p_branch);
void list_script_files(const String &p_root_dir, List<String> &r_files);
public:
String root;
String root_uri;
Map<String, ExtendGDScriptParser *> scripts;
Map<String, ExtendGDScriptParser *> parse_results;
HashMap<StringName, ClassMembers> native_members;
public:
Array symbol(const Dictionary &p_params);
public:
Error initialize();
Error parse_script(const String &p_path, const String &p_content);
Error parse_local_script(const String &p_path);
String get_file_path(const String &p_uri) const;
String get_file_uri(const String &p_path) const;
void publish_diagnostics(const String &p_path);
void completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options);
const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_requred = false);
void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list);
static String marked_documentation(const String &p_bbcode);
GDScriptWorkspace();
~GDScriptWorkspace();
};
#endif
|