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/*************************************************************************/
/*  gdscript_language_server.h                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GDSCRIPT_LANGUAGE_SERVER_H
#define GDSCRIPT_LANGUAGE_SERVER_H

#include "../gdscript_parser.h"
#include "editor/editor_plugin.h"
#include "gdscript_language_protocol.h"

class GDScriptLanguageServer : public EditorPlugin {
	GDCLASS(GDScriptLanguageServer, EditorPlugin);

	GDScriptLanguageProtocol protocol;

	Thread thread;
	bool thread_running = false;
	bool started = false;
	bool use_thread = false;
	int port = 6008;
	static void thread_main(void *p_userdata);

private:
	void _notification(int p_what);
	void _iteration();

public:
	Error parse_script_file(const String &p_path);
	GDScriptLanguageServer();
	void start();
	void stop();
};

void register_lsp_types();

#endif // GDSCRIPT_LANGUAGE_SERVER_H