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/*************************************************************************/
/*  gdscript_lambda_callable.cpp                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "gdscript_lambda_callable.h"

#include "core/templates/hashfuncs.h"
#include "gdscript.h"

bool GDScriptLambdaCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
	// Lambda callables are only compared by reference.
	return p_a == p_b;
}

bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
	// Lambda callables are only compared by reference.
	return p_a < p_b;
}

uint32_t GDScriptLambdaCallable::hash() const {
	return h;
}

String GDScriptLambdaCallable::get_as_text() const {
	if (function->get_name() != StringName()) {
		return function->get_name().operator String() + "(lambda)";
	}
	return "(anonymous lambda)";
}

CallableCustom::CompareEqualFunc GDScriptLambdaCallable::get_compare_equal_func() const {
	return compare_equal;
}

CallableCustom::CompareLessFunc GDScriptLambdaCallable::get_compare_less_func() const {
	return compare_less;
}

ObjectID GDScriptLambdaCallable::get_object() const {
	return script->get_instance_id();
}

void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
	int captures_amount = captures.size();

	if (captures_amount > 0) {
		Vector<const Variant *> args;
		args.resize(p_argcount + captures_amount);
		for (int i = 0; i < captures_amount; i++) {
			args.write[i] = &captures[i];
		}
		for (int i = 0; i < p_argcount; i++) {
			args.write[i + captures_amount] = p_arguments[i];
		}

		r_return_value = function->call(nullptr, args.ptrw(), args.size(), r_call_error);
		r_call_error.argument -= captures_amount;
	} else {
		r_return_value = function->call(nullptr, p_arguments, p_argcount, r_call_error);
	}
}

GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
	script = p_script;
	function = p_function;
	captures = p_captures;

	h = (uint32_t)hash_djb2_one_64((uint64_t)this);
}