summaryrefslogtreecommitdiff
path: root/modules/gdscript/gdscript_function.h
blob: 41080ef37199dbc70478787d50545497cd7c21e9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
/*************************************************************************/
/*  gdscript_function.h                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GDSCRIPT_FUNCTION_H
#define GDSCRIPT_FUNCTION_H

#include "core/object/reference.h"
#include "core/object/script_language.h"
#include "core/os/thread.h"
#include "core/string/string_name.h"
#include "core/templates/pair.h"
#include "core/templates/self_list.h"
#include "core/variant/variant.h"
#include "gdscript_utility_functions.h"

class GDScriptInstance;
class GDScript;

class GDScriptDataType {
private:
	GDScriptDataType *container_element_type = nullptr;

public:
	enum Kind {
		UNINITIALIZED,
		BUILTIN,
		NATIVE,
		SCRIPT,
		GDSCRIPT,
	};

	Kind kind = UNINITIALIZED;

	bool has_type = false;
	Variant::Type builtin_type = Variant::NIL;
	StringName native_type;
	Script *script_type = nullptr;
	Ref<Script> script_type_ref;

	bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
		if (!has_type) {
			return true; // Can't type check
		}

		switch (kind) {
			case UNINITIALIZED:
				break;
			case BUILTIN: {
				Variant::Type var_type = p_variant.get_type();
				bool valid = builtin_type == var_type;
				if (valid && builtin_type == Variant::ARRAY && has_container_element_type()) {
					Array array = p_variant;
					if (array.is_typed()) {
						Variant::Type array_builtin_type = (Variant::Type)array.get_typed_builtin();
						StringName array_native_type = array.get_typed_class_name();
						Ref<Script> array_script_type_ref = array.get_typed_script();

						if (array_script_type_ref.is_valid()) {
							valid = (container_element_type->kind == SCRIPT || container_element_type->kind == GDSCRIPT) && container_element_type->script_type == array_script_type_ref.ptr();
						} else if (array_native_type != StringName()) {
							valid = container_element_type->kind == NATIVE && container_element_type->native_type == array_native_type;
						} else {
							valid = container_element_type->kind == BUILTIN && container_element_type->builtin_type == array_builtin_type;
						}
					} else {
						valid = false;
					}
				} else if (!valid && p_allow_implicit_conversion) {
					valid = Variant::can_convert_strict(var_type, builtin_type);
				}
				return valid;
			} break;
			case NATIVE: {
				if (p_variant.get_type() == Variant::NIL) {
					return true;
				}
				if (p_variant.get_type() != Variant::OBJECT) {
					return false;
				}

				Object *obj = p_variant.get_validated_object();
				if (!obj) {
					return false;
				}

				if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
					// Try with underscore prefix
					StringName underscore_native_type = "_" + native_type;
					if (!ClassDB::is_parent_class(obj->get_class_name(), underscore_native_type)) {
						return false;
					}
				}
				return true;
			} break;
			case SCRIPT:
			case GDSCRIPT: {
				if (p_variant.get_type() == Variant::NIL) {
					return true;
				}
				if (p_variant.get_type() != Variant::OBJECT) {
					return false;
				}

				Object *obj = p_variant.get_validated_object();
				if (!obj) {
					return false;
				}

				Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : nullptr;
				bool valid = false;
				while (base.is_valid()) {
					if (base == script_type) {
						valid = true;
						break;
					}
					base = base->get_base_script();
				}
				return valid;
			} break;
		}
		return false;
	}

	operator PropertyInfo() const {
		PropertyInfo info;
		if (has_type) {
			switch (kind) {
				case UNINITIALIZED:
					break;
				case BUILTIN: {
					info.type = builtin_type;
				} break;
				case NATIVE: {
					info.type = Variant::OBJECT;
					info.class_name = native_type;
				} break;
				case SCRIPT:
				case GDSCRIPT: {
					info.type = Variant::OBJECT;
					info.class_name = script_type->get_instance_base_type();
				} break;
			}
		} else {
			info.type = Variant::NIL;
			info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
		}
		return info;
	}

	void set_container_element_type(const GDScriptDataType &p_element_type) {
		container_element_type = memnew(GDScriptDataType(p_element_type));
	}

	GDScriptDataType get_container_element_type() const {
		ERR_FAIL_COND_V(container_element_type == nullptr, GDScriptDataType());
		return *container_element_type;
	}

	bool has_container_element_type() const {
		return container_element_type != nullptr;
	}

	void unset_container_element_type() {
		if (container_element_type) {
			memdelete(container_element_type);
		}
		container_element_type = nullptr;
	}

	GDScriptDataType() = default;

	GDScriptDataType &operator=(const GDScriptDataType &p_other) {
		kind = p_other.kind;
		has_type = p_other.has_type;
		builtin_type = p_other.builtin_type;
		native_type = p_other.native_type;
		script_type = p_other.script_type;
		script_type_ref = p_other.script_type_ref;
		unset_container_element_type();
		if (p_other.has_container_element_type()) {
			set_container_element_type(p_other.get_container_element_type());
		}
		return *this;
	}

	GDScriptDataType(const GDScriptDataType &p_other) {
		*this = p_other;
	}

	~GDScriptDataType() {
		unset_container_element_type();
	}
};

class GDScriptFunction {
public:
	enum Opcode {
		OPCODE_OPERATOR,
		OPCODE_OPERATOR_VALIDATED,
		OPCODE_EXTENDS_TEST,
		OPCODE_IS_BUILTIN,
		OPCODE_SET_KEYED,
		OPCODE_SET_KEYED_VALIDATED,
		OPCODE_SET_INDEXED_VALIDATED,
		OPCODE_GET_KEYED,
		OPCODE_GET_KEYED_VALIDATED,
		OPCODE_GET_INDEXED_VALIDATED,
		OPCODE_SET_NAMED,
		OPCODE_SET_NAMED_VALIDATED,
		OPCODE_GET_NAMED,
		OPCODE_GET_NAMED_VALIDATED,
		OPCODE_SET_MEMBER,
		OPCODE_GET_MEMBER,
		OPCODE_ASSIGN,
		OPCODE_ASSIGN_TRUE,
		OPCODE_ASSIGN_FALSE,
		OPCODE_ASSIGN_TYPED_BUILTIN,
		OPCODE_ASSIGN_TYPED_ARRAY,
		OPCODE_ASSIGN_TYPED_NATIVE,
		OPCODE_ASSIGN_TYPED_SCRIPT,
		OPCODE_CAST_TO_BUILTIN,
		OPCODE_CAST_TO_NATIVE,
		OPCODE_CAST_TO_SCRIPT,
		OPCODE_CONSTRUCT, // Only for basic types!
		OPCODE_CONSTRUCT_VALIDATED, // Only for basic types!
		OPCODE_CONSTRUCT_ARRAY,
		OPCODE_CONSTRUCT_TYPED_ARRAY,
		OPCODE_CONSTRUCT_DICTIONARY,
		OPCODE_CALL,
		OPCODE_CALL_RETURN,
		OPCODE_CALL_ASYNC,
		OPCODE_CALL_UTILITY,
		OPCODE_CALL_UTILITY_VALIDATED,
		OPCODE_CALL_GDSCRIPT_UTILITY,
		OPCODE_CALL_BUILTIN_TYPE_VALIDATED,
		OPCODE_CALL_SELF_BASE,
		OPCODE_CALL_METHOD_BIND,
		OPCODE_CALL_METHOD_BIND_RET,
		// ptrcall have one instruction per return type.
		OPCODE_CALL_PTRCALL_NO_RETURN,
		OPCODE_CALL_PTRCALL_BOOL,
		OPCODE_CALL_PTRCALL_INT,
		OPCODE_CALL_PTRCALL_FLOAT,
		OPCODE_CALL_PTRCALL_STRING,
		OPCODE_CALL_PTRCALL_VECTOR2,
		OPCODE_CALL_PTRCALL_VECTOR2I,
		OPCODE_CALL_PTRCALL_RECT2,
		OPCODE_CALL_PTRCALL_RECT2I,
		OPCODE_CALL_PTRCALL_VECTOR3,
		OPCODE_CALL_PTRCALL_VECTOR3I,
		OPCODE_CALL_PTRCALL_TRANSFORM2D,
		OPCODE_CALL_PTRCALL_PLANE,
		OPCODE_CALL_PTRCALL_QUAT,
		OPCODE_CALL_PTRCALL_AABB,
		OPCODE_CALL_PTRCALL_BASIS,
		OPCODE_CALL_PTRCALL_TRANSFORM,
		OPCODE_CALL_PTRCALL_COLOR,
		OPCODE_CALL_PTRCALL_STRING_NAME,
		OPCODE_CALL_PTRCALL_NODE_PATH,
		OPCODE_CALL_PTRCALL_RID,
		OPCODE_CALL_PTRCALL_OBJECT,
		OPCODE_CALL_PTRCALL_CALLABLE,
		OPCODE_CALL_PTRCALL_SIGNAL,
		OPCODE_CALL_PTRCALL_DICTIONARY,
		OPCODE_CALL_PTRCALL_ARRAY,
		OPCODE_CALL_PTRCALL_PACKED_BYTE_ARRAY,
		OPCODE_CALL_PTRCALL_PACKED_INT32_ARRAY,
		OPCODE_CALL_PTRCALL_PACKED_INT64_ARRAY,
		OPCODE_CALL_PTRCALL_PACKED_FLOAT32_ARRAY,
		OPCODE_CALL_PTRCALL_PACKED_FLOAT64_ARRAY,
		OPCODE_CALL_PTRCALL_PACKED_STRING_ARRAY,
		OPCODE_CALL_PTRCALL_PACKED_VECTOR2_ARRAY,
		OPCODE_CALL_PTRCALL_PACKED_VECTOR3_ARRAY,
		OPCODE_CALL_PTRCALL_PACKED_COLOR_ARRAY,
		OPCODE_AWAIT,
		OPCODE_AWAIT_RESUME,
		OPCODE_JUMP,
		OPCODE_JUMP_IF,
		OPCODE_JUMP_IF_NOT,
		OPCODE_JUMP_TO_DEF_ARGUMENT,
		OPCODE_RETURN,
		OPCODE_ITERATE_BEGIN,
		OPCODE_ITERATE_BEGIN_INT,
		OPCODE_ITERATE_BEGIN_FLOAT,
		OPCODE_ITERATE_BEGIN_VECTOR2,
		OPCODE_ITERATE_BEGIN_VECTOR2I,
		OPCODE_ITERATE_BEGIN_VECTOR3,
		OPCODE_ITERATE_BEGIN_VECTOR3I,
		OPCODE_ITERATE_BEGIN_STRING,
		OPCODE_ITERATE_BEGIN_DICTIONARY,
		OPCODE_ITERATE_BEGIN_ARRAY,
		OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY,
		OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY,
		OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY,
		OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY,
		OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY,
		OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY,
		OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY,
		OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY,
		OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY,
		OPCODE_ITERATE_BEGIN_OBJECT,
		OPCODE_ITERATE,
		OPCODE_ITERATE_INT,
		OPCODE_ITERATE_FLOAT,
		OPCODE_ITERATE_VECTOR2,
		OPCODE_ITERATE_VECTOR2I,
		OPCODE_ITERATE_VECTOR3,
		OPCODE_ITERATE_VECTOR3I,
		OPCODE_ITERATE_STRING,
		OPCODE_ITERATE_DICTIONARY,
		OPCODE_ITERATE_ARRAY,
		OPCODE_ITERATE_PACKED_BYTE_ARRAY,
		OPCODE_ITERATE_PACKED_INT32_ARRAY,
		OPCODE_ITERATE_PACKED_INT64_ARRAY,
		OPCODE_ITERATE_PACKED_FLOAT32_ARRAY,
		OPCODE_ITERATE_PACKED_FLOAT64_ARRAY,
		OPCODE_ITERATE_PACKED_STRING_ARRAY,
		OPCODE_ITERATE_PACKED_VECTOR2_ARRAY,
		OPCODE_ITERATE_PACKED_VECTOR3_ARRAY,
		OPCODE_ITERATE_PACKED_COLOR_ARRAY,
		OPCODE_ITERATE_OBJECT,
		OPCODE_ASSERT,
		OPCODE_BREAKPOINT,
		OPCODE_LINE,
		OPCODE_END
	};

	enum Address {
		ADDR_BITS = 24,
		ADDR_MASK = ((1 << ADDR_BITS) - 1),
		ADDR_TYPE_MASK = ~ADDR_MASK,
		ADDR_TYPE_SELF = 0,
		ADDR_TYPE_CLASS = 1,
		ADDR_TYPE_MEMBER = 2,
		ADDR_TYPE_CLASS_CONSTANT = 3,
		ADDR_TYPE_LOCAL_CONSTANT = 4,
		ADDR_TYPE_STACK = 5,
		ADDR_TYPE_STACK_VARIABLE = 6,
		ADDR_TYPE_GLOBAL = 7,
		ADDR_TYPE_NAMED_GLOBAL = 8,
		ADDR_TYPE_NIL = 9
	};

	enum Instruction {
		INSTR_BITS = 20,
		INSTR_MASK = ((1 << INSTR_BITS) - 1),
		INSTR_ARGS_MASK = ~INSTR_MASK,
	};

	struct StackDebug {
		int line;
		int pos;
		bool added;
		StringName identifier;
	};

private:
	friend class GDScriptCompiler;
	friend class GDScriptByteCodeGenerator;

	StringName source;

	mutable Variant nil;
	mutable Variant *_constants_ptr = nullptr;
	int _constant_count = 0;
	const StringName *_global_names_ptr = nullptr;
	int _global_names_count = 0;
	const int *_default_arg_ptr = nullptr;
	int _default_arg_count = 0;
	int _operator_funcs_count = 0;
	const Variant::ValidatedOperatorEvaluator *_operator_funcs_ptr = nullptr;
	int _setters_count = 0;
	const Variant::ValidatedSetter *_setters_ptr = nullptr;
	int _getters_count = 0;
	const Variant::ValidatedGetter *_getters_ptr = nullptr;
	int _keyed_setters_count = 0;
	const Variant::ValidatedKeyedSetter *_keyed_setters_ptr = nullptr;
	int _keyed_getters_count = 0;
	const Variant::ValidatedKeyedGetter *_keyed_getters_ptr = nullptr;
	int _indexed_setters_count = 0;
	const Variant::ValidatedIndexedSetter *_indexed_setters_ptr = nullptr;
	int _indexed_getters_count = 0;
	const Variant::ValidatedIndexedGetter *_indexed_getters_ptr = nullptr;
	int _builtin_methods_count = 0;
	const Variant::ValidatedBuiltInMethod *_builtin_methods_ptr = nullptr;
	int _constructors_count = 0;
	const Variant::ValidatedConstructor *_constructors_ptr = nullptr;
	int _utilities_count = 0;
	const Variant::ValidatedUtilityFunction *_utilities_ptr = nullptr;
	int _gds_utilities_count = 0;
	const GDScriptUtilityFunctions::FunctionPtr *_gds_utilities_ptr = nullptr;
	int _methods_count = 0;
	MethodBind **_methods_ptr = nullptr;
	const int *_code_ptr = nullptr;
	int _code_size = 0;
	int _argument_count = 0;
	int _stack_size = 0;
	int _instruction_args_size = 0;
	int _ptrcall_args_size = 0;

	int _initial_line = 0;
	bool _static = false;
	MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;

	GDScript *_script = nullptr;

	StringName name;
	Vector<Variant> constants;
	Vector<StringName> global_names;
	Vector<int> default_arguments;
	Vector<Variant::ValidatedOperatorEvaluator> operator_funcs;
	Vector<Variant::ValidatedSetter> setters;
	Vector<Variant::ValidatedGetter> getters;
	Vector<Variant::ValidatedKeyedSetter> keyed_setters;
	Vector<Variant::ValidatedKeyedGetter> keyed_getters;
	Vector<Variant::ValidatedIndexedSetter> indexed_setters;
	Vector<Variant::ValidatedIndexedGetter> indexed_getters;
	Vector<Variant::ValidatedBuiltInMethod> builtin_methods;
	Vector<Variant::ValidatedConstructor> constructors;
	Vector<Variant::ValidatedUtilityFunction> utilities;
	Vector<GDScriptUtilityFunctions::FunctionPtr> gds_utilities;
	Vector<MethodBind *> methods;
	Vector<int> code;
	Vector<GDScriptDataType> argument_types;
	GDScriptDataType return_type;

#ifdef TOOLS_ENABLED
	Vector<StringName> arg_names;
	Vector<Variant> default_arg_values;
#endif

	List<StackDebug> stack_debug;

	_FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const;
	_FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;

	friend class GDScriptLanguage;

	SelfList<GDScriptFunction> function_list{ this };
#ifdef DEBUG_ENABLED
	CharString func_cname;
	const char *_func_cname = nullptr;

	struct Profile {
		StringName signature;
		uint64_t call_count = 0;
		uint64_t self_time = 0;
		uint64_t total_time = 0;
		uint64_t frame_call_count = 0;
		uint64_t frame_self_time = 0;
		uint64_t frame_total_time = 0;
		uint64_t last_frame_call_count = 0;
		uint64_t last_frame_self_time = 0;
		uint64_t last_frame_total_time = 0;
	} profile;

#endif

public:
	struct CallState {
		GDScript *script = nullptr;
		GDScriptInstance *instance = nullptr;
#ifdef DEBUG_ENABLED
		StringName function_name;
		String script_path;
#endif
		Vector<uint8_t> stack;
		int stack_size = 0;
		Variant self;
		uint32_t alloca_size = 0;
		int ip = 0;
		int line = 0;
		int defarg = 0;
		Variant result;
	};

	_FORCE_INLINE_ bool is_static() const { return _static; }

	const int *get_code() const; //used for debug
	int get_code_size() const;
	Variant get_constant(int p_idx) const;
	StringName get_global_name(int p_idx) const;
	StringName get_name() const;
	int get_max_stack_size() const;
	int get_default_argument_count() const;
	int get_default_argument_addr(int p_idx) const;
	GDScriptDataType get_return_type() const;
	GDScriptDataType get_argument_type(int p_idx) const;
	GDScript *get_script() const { return _script; }
	StringName get_source() const { return source; }

	void debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const;

	_FORCE_INLINE_ bool is_empty() const { return _code_size == 0; }

	int get_argument_count() const { return _argument_count; }
	StringName get_argument_name(int p_idx) const {
#ifdef TOOLS_ENABLED
		ERR_FAIL_INDEX_V(p_idx, arg_names.size(), StringName());
		return arg_names[p_idx];
#else
		return StringName();
#endif
	}
	Variant get_default_argument(int p_idx) const {
		ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), Variant());
		return default_arguments[p_idx];
	}
#ifdef TOOLS_ENABLED
	const Vector<Variant> &get_default_arg_values() const {
		return default_arg_values;
	}
#endif // TOOLS_ENABLED

	Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr);

#ifdef DEBUG_ENABLED
	void disassemble(const Vector<String> &p_code_lines) const;
#endif

	_FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
	GDScriptFunction();
	~GDScriptFunction();
};

class GDScriptFunctionState : public Reference {
	GDCLASS(GDScriptFunctionState, Reference);
	friend class GDScriptFunction;
	GDScriptFunction *function = nullptr;
	GDScriptFunction::CallState state;
	Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
	Ref<GDScriptFunctionState> first_state;

	SelfList<GDScriptFunctionState> scripts_list;
	SelfList<GDScriptFunctionState> instances_list;

protected:
	static void _bind_methods();

public:
	bool is_valid(bool p_extended_check = false) const;
	Variant resume(const Variant &p_arg = Variant());

	void _clear_stack();

	GDScriptFunctionState();
	~GDScriptFunctionState();
};

#endif // GDSCRIPT_FUNCTION_H