summaryrefslogtreecommitdiff
path: root/modules/gdscript/gdscript.h
blob: e9a206f48b5f225e727c712b48005809dcacf951 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
/*************************************************************************/
/*  gdscript.h                                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GDSCRIPT_H
#define GDSCRIPT_H

#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/doc_data.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
#include "core/templates/rb_set.h"
#include "gdscript_function.h"

class GDScriptNativeClass : public RefCounted {
	GDCLASS(GDScriptNativeClass, RefCounted);

	StringName name;

protected:
	bool _get(const StringName &p_name, Variant &r_ret) const;
	static void _bind_methods();

public:
	_FORCE_INLINE_ const StringName &get_name() const { return name; }
	Variant _new();
	Object *instantiate();
	virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
	GDScriptNativeClass(const StringName &p_name);
};

class GDScript : public Script {
	GDCLASS(GDScript, Script);
	bool tool = false;
	bool valid = false;

	struct MemberInfo {
		int index = 0;
		StringName setter;
		StringName getter;
		GDScriptDataType data_type;
	};

	friend class GDScriptInstance;
	friend class GDScriptFunction;
	friend class GDScriptAnalyzer;
	friend class GDScriptCompiler;
	friend class GDScriptLanguage;
	friend struct GDScriptUtilityFunctionsDefinitions;

	Ref<GDScriptNativeClass> native;
	Ref<GDScript> base;
	GDScript *_base = nullptr; //fast pointer access
	GDScript *_owner = nullptr; //for subclasses

	HashSet<StringName> members; //members are just indices to the instantiated script.
	HashMap<StringName, Variant> constants;
	HashMap<StringName, GDScriptFunction *> member_functions;
	HashMap<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script.
	HashMap<StringName, Ref<GDScript>> subclasses;
	HashMap<StringName, Vector<StringName>> _signals;
	Vector<Multiplayer::RPCConfig> rpc_functions;

#ifdef TOOLS_ENABLED

	HashMap<StringName, int> member_lines;
	HashMap<StringName, Variant> member_default_values;
	List<PropertyInfo> members_cache;
	HashMap<StringName, Variant> member_default_values_cache;
	Ref<GDScript> base_cache;
	HashSet<ObjectID> inheriters_cache;
	bool source_changed_cache = false;
	bool placeholder_fallback_enabled = false;
	void _update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames);

	DocData::ClassDoc doc;
	Vector<DocData::ClassDoc> docs;
	String doc_brief_description;
	String doc_description;
	Vector<DocData::TutorialDoc> doc_tutorials;
	HashMap<String, String> doc_functions;
	HashMap<String, String> doc_variables;
	HashMap<String, String> doc_constants;
	HashMap<String, String> doc_signals;
	HashMap<String, DocData::EnumDoc> doc_enums;
	void _clear_doc();
	void _update_doc();
	void _add_doc(const DocData::ClassDoc &p_inner_class);

#endif
	HashMap<StringName, PropertyInfo> member_info;

	GDScriptFunction *implicit_initializer = nullptr;
	GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate
	GDScriptFunction *implicit_ready = nullptr;

	int subclass_count = 0;
	RBSet<Object *> instances;
	//exported members
	String source;
	String path;
	String name;
	String fully_qualified_name;
	SelfList<GDScript> script_list;

	SelfList<GDScriptFunctionState>::List pending_func_states;

	GDScriptFunction *_super_constructor(GDScript *p_script);
	void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
	GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);

	void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
	String _get_debug_path() const;

#ifdef TOOLS_ENABLED
	HashSet<PlaceHolderScriptInstance *> placeholders;
	//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
	virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
#endif

#ifdef DEBUG_ENABLED

	HashMap<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;

#endif

	bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr);

	void _save_orphaned_subclasses();
	void _init_rpc_methods_properties();

	void _get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const;
	void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const;
	void _get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const;

	// This method will map the class name from "RefCounted" to "MyClass.InnerClass".
	static String _get_gdscript_reference_class_name(const GDScript *p_gdscript);

protected:
	bool _get(const StringName &p_name, Variant &r_ret) const;
	bool _set(const StringName &p_name, const Variant &p_value);
	void _get_property_list(List<PropertyInfo> *p_properties) const;

	Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;

	static void _bind_methods();

public:
	virtual bool is_valid() const override { return valid; }

	bool inherits_script(const Ref<Script> &p_script) const override;

	const HashMap<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
	const HashMap<StringName, Variant> &get_constants() const { return constants; }
	const HashSet<StringName> &get_members() const { return members; }
	const GDScriptDataType &get_member_type(const StringName &p_member) const {
		CRASH_COND(!member_indices.has(p_member));
		return member_indices[p_member].data_type;
	}
	const HashMap<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
	const Ref<GDScriptNativeClass> &get_native() const { return native; }
	const String &get_script_class_name() const { return name; }

	virtual bool has_script_signal(const StringName &p_signal) const override;
	virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;

	bool is_tool() const override { return tool; }
	Ref<GDScript> get_base() const;

	const HashMap<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
	const HashMap<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
	StringName debug_get_member_by_index(int p_idx) const;

	Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
	virtual bool can_instantiate() const override;

	virtual Ref<Script> get_base_script() const override;

	virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
	virtual ScriptInstance *instance_create(Object *p_this) override;
	virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
	virtual bool instance_has(const Object *p_this) const override;

	virtual bool has_source_code() const override;
	virtual String get_source_code() const override;
	virtual void set_source_code(const String &p_code) override;
	virtual void update_exports() override;

#ifdef TOOLS_ENABLED
	virtual Vector<DocData::ClassDoc> get_documentation() const override {
		return docs;
	}
#endif // TOOLS_ENABLED

	virtual Error reload(bool p_keep_state = false) override;

	void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
	Error load_source_code(const String &p_path);
	Error load_byte_code(const String &p_path);

	Vector<uint8_t> get_as_byte_code() const;

	bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;

	virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
	virtual bool has_method(const StringName &p_method) const override;
	virtual MethodInfo get_method_info(const StringName &p_method) const override;

	virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;

	virtual ScriptLanguage *get_language() const override;

	virtual int get_member_line(const StringName &p_member) const override {
#ifdef TOOLS_ENABLED
		if (member_lines.has(p_member)) {
			return member_lines[p_member];
		}
#endif
		return -1;
	}

	virtual void get_constants(HashMap<StringName, Variant> *p_constants) override;
	virtual void get_members(HashSet<StringName> *p_members) override;

	virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;

#ifdef TOOLS_ENABLED
	virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
#endif

	GDScript();
	~GDScript();
};

class GDScriptInstance : public ScriptInstance {
	friend class GDScript;
	friend class GDScriptFunction;
	friend class GDScriptLambdaCallable;
	friend class GDScriptLambdaSelfCallable;
	friend class GDScriptCompiler;
	friend struct GDScriptUtilityFunctionsDefinitions;

	ObjectID owner_id;
	Object *owner = nullptr;
	Ref<GDScript> script;
#ifdef DEBUG_ENABLED
	HashMap<StringName, int> member_indices_cache; //used only for hot script reloading
#endif
	Vector<Variant> members;
	bool base_ref_counted;

	SelfList<GDScriptFunctionState>::List pending_func_states;

public:
	virtual Object *get_owner() { return owner; }

	virtual bool set(const StringName &p_name, const Variant &p_value);
	virtual bool get(const StringName &p_name, Variant &r_ret) const;
	virtual void get_property_list(List<PropertyInfo> *p_properties) const;
	virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;

	virtual void get_method_list(List<MethodInfo> *p_list) const;
	virtual bool has_method(const StringName &p_method) const;
	virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);

	Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }

	virtual void notification(int p_notification);
	String to_string(bool *r_valid);

	virtual Ref<Script> get_script() const;

	virtual ScriptLanguage *get_language();

	void set_path(const String &p_path);

	void reload_members();

	virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;

	GDScriptInstance();
	~GDScriptInstance();
};

class GDScriptLanguage : public ScriptLanguage {
	friend class GDScriptFunctionState;

	static GDScriptLanguage *singleton;

	Variant *_global_array = nullptr;
	Vector<Variant> global_array;
	HashMap<StringName, int> globals;
	HashMap<StringName, Variant> named_globals;

	struct CallLevel {
		Variant *stack = nullptr;
		GDScriptFunction *function = nullptr;
		GDScriptInstance *instance = nullptr;
		int *ip = nullptr;
		int *line = nullptr;
	};

	int _debug_parse_err_line;
	String _debug_parse_err_file;
	String _debug_error;
	int _debug_call_stack_pos;
	int _debug_max_call_stack;
	CallLevel *_call_stack = nullptr;

	void _add_global(const StringName &p_name, const Variant &p_value);

	friend class GDScriptInstance;

	Mutex lock;

	friend class GDScript;

	SelfList<GDScript>::List script_list;
	friend class GDScriptFunction;

	SelfList<GDScriptFunction>::List function_list;
	bool profiling;
	uint64_t script_frame_time;

	HashMap<String, ObjectID> orphan_subclasses;

public:
	int calls;

	bool debug_break(const String &p_error, bool p_allow_continue = true);
	bool debug_break_parse(const String &p_file, int p_line, const String &p_error);

	_FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
		if (Thread::get_main_id() != Thread::get_caller_id()) {
			return; //no support for other threads than main for now
		}

		if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
			EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() + 1);
		}

		if (_debug_call_stack_pos >= _debug_max_call_stack) {
			//stack overflow
			_debug_error = vformat("Stack overflow (stack size: %s). Check for infinite recursion in your script.", _debug_max_call_stack);
			EngineDebugger::get_script_debugger()->debug(this);
			return;
		}

		_call_stack[_debug_call_stack_pos].stack = p_stack;
		_call_stack[_debug_call_stack_pos].instance = p_instance;
		_call_stack[_debug_call_stack_pos].function = p_function;
		_call_stack[_debug_call_stack_pos].ip = p_ip;
		_call_stack[_debug_call_stack_pos].line = p_line;
		_debug_call_stack_pos++;
	}

	_FORCE_INLINE_ void exit_function() {
		if (Thread::get_main_id() != Thread::get_caller_id()) {
			return; //no support for other threads than main for now
		}

		if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
			EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() - 1);
		}

		if (_debug_call_stack_pos == 0) {
			_debug_error = "Stack Underflow (Engine Bug)";
			EngineDebugger::get_script_debugger()->debug(this);
			return;
		}

		_debug_call_stack_pos--;
	}

	virtual Vector<StackInfo> debug_get_current_stack_info() override {
		if (Thread::get_main_id() != Thread::get_caller_id()) {
			return Vector<StackInfo>();
		}

		Vector<StackInfo> csi;
		csi.resize(_debug_call_stack_pos);
		for (int i = 0; i < _debug_call_stack_pos; i++) {
			csi.write[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
			if (_call_stack[i].function) {
				csi.write[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
				csi.write[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path();
			}
		}
		return csi;
	}

	struct {
		StringName _init;
		StringName _notification;
		StringName _set;
		StringName _get;
		StringName _get_property_list;
		StringName _script_source;

	} strings;

	_FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
	_FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
	_FORCE_INLINE_ const HashMap<StringName, int> &get_global_map() const { return globals; }
	_FORCE_INLINE_ const HashMap<StringName, Variant> &get_named_globals_map() const { return named_globals; }

	_FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }

	virtual String get_name() const override;

	/* LANGUAGE FUNCTIONS */
	virtual void init() override;
	virtual String get_type() const override;
	virtual String get_extension() const override;
	virtual Error execute_file(const String &p_path) override;
	virtual void finish() override;

	/* EDITOR FUNCTIONS */
	virtual void get_reserved_words(List<String> *p_words) const override;
	virtual bool is_control_flow_keyword(String p_keywords) const override;
	virtual void get_comment_delimiters(List<String> *p_delimiters) const override;
	virtual void get_string_delimiters(List<String> *p_delimiters) const override;
	virtual bool is_using_templates() override;
	virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
	virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
	virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const override;
	virtual Script *create_script() const override;
	virtual bool has_named_classes() const override;
	virtual bool supports_builtin_mode() const override;
	virtual bool supports_documentation() const override;
	virtual bool can_inherit_from_file() const override { return true; }
	virtual int find_function(const String &p_function, const String &p_code) const override;
	virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override;
	virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) override;
#ifdef TOOLS_ENABLED
	virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) override;
#endif
	virtual String _get_indentation() const;
	virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override;
	virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override;
	virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override;
	virtual void remove_named_global_constant(const StringName &p_name) override;

	/* DEBUGGER FUNCTIONS */

	virtual String debug_get_error() const override;
	virtual int debug_get_stack_level_count() const override;
	virtual int debug_get_stack_level_line(int p_level) const override;
	virtual String debug_get_stack_level_function(int p_level) const override;
	virtual String debug_get_stack_level_source(int p_level) const override;
	virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
	virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
	virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override;
	virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
	virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override;

	virtual void reload_all_scripts() override;
	virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override;

	virtual void frame() override;

	virtual void get_public_functions(List<MethodInfo> *p_functions) const override;
	virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override;
	virtual void get_public_annotations(List<MethodInfo> *p_annotations) const override;

	virtual void profiling_start() override;
	virtual void profiling_stop() override;

	virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override;
	virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override;

	/* LOADER FUNCTIONS */

	virtual void get_recognized_extensions(List<String> *p_extensions) const override;

	/* GLOBAL CLASSES */

	virtual bool handles_global_class_type(const String &p_type) const override;
	virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override;

	void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
	Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);

	GDScriptLanguage();
	~GDScriptLanguage();
};

class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
public:
	virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
	virtual void get_recognized_extensions(List<String> *p_extensions) const;
	virtual bool handles_type(const String &p_type) const;
	virtual String get_resource_type(const String &p_path) const;
	virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
};

class ResourceFormatSaverGDScript : public ResourceFormatSaver {
public:
	virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
	virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
	virtual bool recognize(const Ref<Resource> &p_resource) const;
};

#endif // GDSCRIPT_H