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# meta-description: Classic movement for gravity games (platformer, ...)

extends _BASE_

const SPEED: float = 300.0
const JUMP_FORCE: float = -400.0

# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")


func _physics_process(delta: float) -> void:
	# Add the gravity.
	if not is_on_floor():
		motion_velocity.y += gravity * delta

	# Handle Jump.
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
		motion_velocity.y = JUMP_FORCE

	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	var direction := Input.get_axis("ui_left", "ui_right")
	if direction:
		motion_velocity.x = direction * SPEED
	else:
		motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED)

	move_and_slide()