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path: root/modules/gdscript/doc_classes/GDScript.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDScript" inherits="Script" category="Core" version="3.1">
	<brief_description>
		A script implemented in the GDScript programming language.
	</brief_description>
	<description>
		A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
		[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
	</description>
	<tutorials>
		<link>http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html</link>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_as_byte_code" qualifiers="const">
			<return type="PoolByteArray">
			</return>
			<description>
				Returns byte code for the script source code.
			</description>
		</method>
		<method name="new" qualifiers="vararg">
			<return type="Object">
			</return>
			<description>
				Returns a new instance of the script.
				For example:
				[codeblock]
				var MyClass = load("myclass.gd")
				var instance = MyClass.new()
				assert(instance.get_script() == MyClass)
				[/codeblock]
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>