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/*************************************************************************/
/*  stream_peer_gdnative.h                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef STREAM_PEER_GDNATIVE_H
#define STREAM_PEER_GDNATIVE_H

#include "core/io/stream_peer.h"
#include "modules/gdnative/gdnative.h"
#include "modules/gdnative/include/net/godot_net.h"

class StreamPeerGDNative : public StreamPeer {

	GDCLASS(StreamPeerGDNative, StreamPeer);

protected:
	static void _bind_methods();
	const godot_net_stream_peer *interface;

public:
	StreamPeerGDNative();
	~StreamPeerGDNative();

	/* Sets the interface implementation from GDNative */
	void set_native_stream_peer(const godot_net_stream_peer *p_interface);

	/* Specific to StreamPeer */
	Error put_data(const uint8_t *p_data, int p_bytes);
	Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent);
	Error get_data(uint8_t *p_buffer, int p_bytes);
	Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received);
	int get_available_bytes() const;
};

#endif // STREAM_PEER_GDNATIVE_H