1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
/*************************************************************************/
/* multiplayer_peer_gdnative.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "multiplayer_peer_gdnative.h"
MultiplayerPeerGDNative::MultiplayerPeerGDNative() {
interface = nullptr;
}
MultiplayerPeerGDNative::~MultiplayerPeerGDNative() {
}
void MultiplayerPeerGDNative::set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_interface) {
interface = p_interface;
}
Error MultiplayerPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size);
}
Error MultiplayerPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
}
int MultiplayerPeerGDNative::get_max_packet_size() const {
ERR_FAIL_COND_V(interface == nullptr, 0);
return interface->get_max_packet_size(interface->data);
}
int MultiplayerPeerGDNative::get_available_packet_count() const {
ERR_FAIL_COND_V(interface == nullptr, 0);
return interface->get_available_packet_count(interface->data);
}
/* MultiplayerPeer */
void MultiplayerPeerGDNative::set_transfer_channel(int p_channel) {
ERR_FAIL_COND(interface == nullptr);
return interface->set_transfer_channel(interface->data, p_channel);
}
int MultiplayerPeerGDNative::get_transfer_channel() const {
ERR_FAIL_COND_V(interface == nullptr, 0);
return interface->get_transfer_channel(interface->data);
}
void MultiplayerPeerGDNative::set_transfer_mode(Multiplayer::TransferMode p_mode) {
ERR_FAIL_COND(interface == nullptr);
interface->set_transfer_mode(interface->data, (godot_int)p_mode);
}
Multiplayer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
ERR_FAIL_COND_V(interface == nullptr, Multiplayer::TRANSFER_MODE_UNRELIABLE);
return (Multiplayer::TransferMode)interface->get_transfer_mode(interface->data);
}
void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) {
ERR_FAIL_COND(interface == nullptr);
interface->set_target_peer(interface->data, p_peer_id);
}
int MultiplayerPeerGDNative::get_packet_peer() const {
ERR_FAIL_COND_V(interface == nullptr, 0);
return interface->get_packet_peer(interface->data);
}
bool MultiplayerPeerGDNative::is_server() const {
ERR_FAIL_COND_V(interface == nullptr, false);
return interface->is_server(interface->data);
}
void MultiplayerPeerGDNative::poll() {
ERR_FAIL_COND(interface == nullptr);
interface->poll(interface->data);
}
int MultiplayerPeerGDNative::get_unique_id() const {
ERR_FAIL_COND_V(interface == nullptr, 0);
return interface->get_unique_id(interface->data);
}
void MultiplayerPeerGDNative::set_refuse_new_connections(bool p_enable) {
ERR_FAIL_COND(interface == nullptr);
interface->set_refuse_new_connections(interface->data, p_enable);
}
bool MultiplayerPeerGDNative::is_refusing_new_connections() const {
ERR_FAIL_COND_V(interface == nullptr, true);
return interface->is_refusing_new_connections(interface->data);
}
MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
ERR_FAIL_COND_V(interface == nullptr, CONNECTION_DISCONNECTED);
return (ConnectionStatus)interface->get_connection_status(interface->data);
}
void MultiplayerPeerGDNative::_bind_methods() {
ADD_PROPERTY_DEFAULT("transfer_channel", 0);
ADD_PROPERTY_DEFAULT("transfer_mode", Multiplayer::TRANSFER_MODE_UNRELIABLE);
ADD_PROPERTY_DEFAULT("refuse_new_connections", true);
}
extern "C" {
void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) {
((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl);
}
}
|