summaryrefslogtreecommitdiff
path: root/modules/gdnative/nativescript/godot_nativescript.cpp
blob: 72606c8340d02e78cf62ef72403375502ee68927 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
/*************************************************************************/
/*  godot_nativescript.cpp                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "nativescript/godot_nativescript.h"

#include "class_db.h"
#include "error_macros.h"
#include "gdnative/gdnative.h"
#include "global_constants.h"
#include "project_settings.h"
#include "variant.h"

#include "nativescript.h"

#ifdef __cplusplus
extern "C" {
#endif

extern "C" void _native_script_hook() {
}

#define NSL NativeScriptLanguage::get_singleton()

// Script API

void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {

	String *s = (String *)p_gdnative_handle;

	Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];

	NativeScriptDesc desc;

	desc.create_func = p_create_func;
	desc.destroy_func = p_destroy_func;
	desc.is_tool = false;

	desc.base = p_base;

	if (classes->has(p_base)) {
		desc.base_data = &(*classes)[p_base];
		desc.base_native_type = desc.base_data->base_native_type;
	} else {
		desc.base_data = NULL;
		desc.base_native_type = p_base;
	}

	classes->insert(p_name, desc);
}

void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {

	String *s = (String *)p_gdnative_handle;

	Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];

	NativeScriptDesc desc;

	desc.create_func = p_create_func;
	desc.destroy_func = p_destroy_func;
	desc.is_tool = true;
	desc.base = p_base;

	if (classes->has(p_base)) {
		desc.base_data = &(*classes)[p_base];
		desc.base_native_type = desc.base_data->base_native_type;
	} else {
		desc.base_data = NULL;
		desc.base_native_type = p_base;
	}

	classes->insert(p_name, desc);
}

void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {

	String *s = (String *)p_gdnative_handle;

	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);

	if (!E) {
		ERR_EXPLAIN("Attempted to register method on non-existent class!");
		ERR_FAIL();
	}

	NativeScriptDesc::Method method;
	method.method = p_method;
	method.rpc_mode = p_attr.rpc_type;
	method.info = MethodInfo(p_function_name);

	E->get().methods.insert(p_function_name, method);
}

void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {

	String *s = (String *)p_gdnative_handle;

	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);

	if (!E) {
		ERR_EXPLAIN("Attempted to register method on non-existent class!");
		ERR_FAIL();
	}

	NativeScriptDesc::Property property;
	property.default_value = *(Variant *)&p_attr->default_value;
	property.getter = p_get_func;
	property.rset_mode = p_attr->rset_type;
	property.setter = p_set_func;
	property.info = PropertyInfo((Variant::Type)p_attr->type,
			p_path,
			(PropertyHint)p_attr->hint,
			*(String *)&p_attr->hint_string,
			(PropertyUsageFlags)p_attr->usage);

	E->get().properties.insert(p_path, property);
}

void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {

	String *s = (String *)p_gdnative_handle;

	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);

	if (!E) {
		ERR_EXPLAIN("Attempted to register method on non-existent class!");
		ERR_FAIL();
	}

	List<PropertyInfo> args;
	Vector<Variant> default_args;

	for (int i = 0; i < p_signal->num_args; i++) {
		PropertyInfo info;

		godot_signal_argument arg = p_signal->args[i];

		info.hint = (PropertyHint)arg.hint;
		info.hint_string = *(String *)&arg.hint_string;
		info.name = *(String *)&arg.name;
		info.type = (Variant::Type)arg.type;
		info.usage = (PropertyUsageFlags)arg.usage;

		args.push_back(info);
	}

	for (int i = 0; i < p_signal->num_default_args; i++) {
		Variant *v;
		godot_signal_argument attrib = p_signal->args[i];

		v = (Variant *)&attrib.default_value;

		default_args.push_back(*v);
	}

	MethodInfo method_info;
	method_info.name = *(String *)&p_signal->name;
	method_info.arguments = args;
	method_info.default_arguments = default_args;

	NativeScriptDesc::Signal signal;
	signal.signal = method_info;

	E->get().signals_.insert(*(String *)&p_signal->name, signal);
}

void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
	Object *instance = (Object *)p_instance;
	if (!instance)
		return NULL;
	if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
		return ((NativeScriptInstance *)instance->get_script_instance())->userdata;
	}
	return NULL;
}

/*
 *
 *
 * NativeScript 1.1
 *
 *
 */

void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args) {
	String *s = (String *)p_gdnative_handle;

	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);

	if (!E) {
		ERR_EXPLAIN("Attempted to add argument information for a method on a non-existent class!");
		ERR_FAIL();
	}

	Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
	if (!method) {
		ERR_EXPLAIN("Attempted to add argument information to non-existent method!");
		ERR_FAIL();
	}

	MethodInfo *method_information = &method->get().info;

	List<PropertyInfo> args;

	for (int i = 0; i < p_num_args; i++) {
		godot_method_arg arg = p_args[i];
		String name = *(String *)&arg.name;
		String hint_string = *(String *)&arg.hint_string;

		Variant::Type type = (Variant::Type)arg.type;
		PropertyHint hint = (PropertyHint)arg.hint;

		args.push_back(PropertyInfo(type, p_name, hint, hint_string));
	}

	method_information->arguments = args;
}

void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation) {
	String *s = (String *)p_gdnative_handle;

	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);

	if (!E) {
		ERR_EXPLAIN("Attempted to add documentation to a non-existent class!");
		ERR_FAIL();
	}

	E->get().documentation = *(String *)&p_documentation;
}

void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation) {
	String *s = (String *)p_gdnative_handle;

	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);

	if (!E) {
		ERR_EXPLAIN("Attempted to add documentation to a method on a non-existent class!");
		ERR_FAIL();
	}

	Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
	if (!method) {
		ERR_EXPLAIN("Attempted to add documentatino to non-existent method!");
		ERR_FAIL();
	}

	method->get().documentation = *(String *)&p_documentation;
}

void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation) {
	String *s = (String *)p_gdnative_handle;

	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);

	if (!E) {
		ERR_EXPLAIN("Attempted to add documentation to a property on a non-existent class!");
		ERR_FAIL();
	}

	OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = E->get().properties.find(p_path);
	if (!property) {
		ERR_EXPLAIN("Attempted to add documentation to non-existent property!");
		ERR_FAIL();
	}

	property.get().documentation = *(String *)&p_documentation;
}

void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation) {
	String *s = (String *)p_gdnative_handle;

	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);

	if (!E) {
		ERR_EXPLAIN("Attempted to add documentation to a signal on a non-existent class!");
		ERR_FAIL();
	}

	Map<StringName, NativeScriptDesc::Signal>::Element *signal = E->get().signals_.find(p_signal_name);
	if (!signal) {
		ERR_EXPLAIN("Attempted to add documentation to non-existent signal!");
		ERR_FAIL();
	}

	signal->get().documentation = *(String *)&p_documentation;
}

void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag) {
	NativeScriptLanguage::get_singleton()->set_global_type_tag(p_idx, StringName(p_name), p_type_tag);
}

const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name) {
	return NativeScriptLanguage::get_singleton()->get_global_type_tag(p_idx, StringName(p_name));
}

void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag) {
	String *s = (String *)p_gdnative_handle;

	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);

	if (!E) {
		ERR_EXPLAIN("Attempted to set type tag on a non-existent class!");
		ERR_FAIL();
	}

	E->get().type_tag = p_type_tag;
}

const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) {

	const Object *o = (Object *)p_object;

	if (!o->get_script_instance()) {
		return NULL;
	} else {
		NativeScript *script = Object::cast_to<NativeScript>(o->get_script_instance()->get_script().ptr());
		if (!script) {
			return NULL;
		}

		if (script->get_script_desc())
			return script->get_script_desc()->type_tag;
	}

	return NULL;
}

int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions) {
	return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions);
}

void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx) {
	NativeScriptLanguage::get_singleton()->unregister_binding_functions(p_idx);
}

void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) {
	return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
}

void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) {
	NativeScriptLanguage::get_singleton()->profiling_add_data(StringName(p_signature), p_time);
}

#ifdef __cplusplus
}
#endif