summaryrefslogtreecommitdiff
path: root/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp
blob: e2a7019fa4d801fbb5eed3f4ea587907ce04eded (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
/*************************************************************************/
/*  arvr_interface_gdnative.cpp                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "arvr_interface_gdnative.h"
#include "main/input_default.h"
#include "servers/arvr/arvr_positional_tracker.h"
#include "servers/visual/visual_server_global.h"

ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
	// testing
	printf("Construct gdnative interface\n");

	// we won't have our data pointer until our library gets set
	data = NULL;

	interface = NULL;
}

ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
	printf("Destruct gdnative interface\n");

	if (is_initialized()) {
		uninitialize();
	};

	// cleanup after ourselves
	cleanup();
}

void ARVRInterfaceGDNative::cleanup() {
	if (interface != NULL) {
		interface->destructor(data);
		data = NULL;
		interface = NULL;
	}
}

void ARVRInterfaceGDNative::set_interface(const godot_arvr_interface_gdnative *p_interface) {
	// this should only be called once, just being paranoid..
	if (interface) {
		cleanup();
	}

	// bind to our interface
	interface = p_interface;

	// Now we do our constructing...
	data = interface->constructor((godot_object *)this);
}

StringName ARVRInterfaceGDNative::get_name() const {

	ERR_FAIL_COND_V(interface == NULL, StringName());

	godot_string result = interface->get_name(data);

	StringName name = *(String *)&result;

	godot_string_destroy(&result);

	return name;
}

int ARVRInterfaceGDNative::get_capabilities() const {
	int capabilities;

	ERR_FAIL_COND_V(interface == NULL, 0); // 0 = None

	capabilities = interface->get_capabilities(data);

	return capabilities;
}

bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const {
	bool enabled;

	ERR_FAIL_COND_V(interface == NULL, false);

	enabled = interface->get_anchor_detection_is_enabled(data);

	return enabled;
}

void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {

	ERR_FAIL_COND(interface == NULL);

	interface->set_anchor_detection_is_enabled(data, p_enable);
}

bool ARVRInterfaceGDNative::is_stereo() {
	bool stereo;

	ERR_FAIL_COND_V(interface == NULL, false);

	stereo = interface->is_stereo(data);

	return stereo;
}

bool ARVRInterfaceGDNative::is_initialized() {
	bool initialized;

	ERR_FAIL_COND_V(interface == NULL, false);

	initialized = interface->is_initialized(data);

	return initialized;
}

bool ARVRInterfaceGDNative::initialize() {
	bool initialized;

	ERR_FAIL_COND_V(interface == NULL, false);

	initialized = interface->initialize(data);

	if (initialized) {
		// if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface

		ARVRServer *arvr_server = ARVRServer::get_singleton();
		if ((arvr_server != NULL) && (arvr_server->get_primary_interface() == NULL)) {
			arvr_server->set_primary_interface(this);
		};
	};

	return initialized;
}

void ARVRInterfaceGDNative::uninitialize() {
	ERR_FAIL_COND(interface == NULL);

	ARVRServer *arvr_server = ARVRServer::get_singleton();
	if (arvr_server != NULL) {
		// Whatever happens, make sure this is no longer our primary interface
		arvr_server->clear_primary_interface_if(this);
	}

	interface->uninitialize(data);
}

Size2 ARVRInterfaceGDNative::get_recommended_render_targetsize() {

	ERR_FAIL_COND_V(interface == NULL, Size2());

	godot_vector2 result = interface->get_recommended_render_targetsize(data);
	Vector2 *vec = (Vector2 *)&result;

	return *vec;
}

Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
	Transform *ret;

	ERR_FAIL_COND_V(interface == NULL, Transform());

	godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform);

	ret = (Transform *)&t;

	return *ret;
}

CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
	CameraMatrix cm;

	ERR_FAIL_COND_V(interface == NULL, CameraMatrix());

	interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);

	return cm;
}

void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {

	ERR_FAIL_COND(interface == NULL);

	interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
}

void ARVRInterfaceGDNative::process() {
	ERR_FAIL_COND(interface == NULL);

	interface->process(data);
}

/////////////////////////////////////////////////////////////////////////////////////
// some helper callbacks

extern "C" {

void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface) {
	Ref<ARVRInterfaceGDNative> new_interface;
	new_interface.instance();
	new_interface->set_interface((godot_arvr_interface_gdnative * const)p_interface);
	ARVRServer::get_singleton()->add_interface(new_interface);
}

godot_real GDAPI godot_arvr_get_worldscale() {
	ARVRServer *arvr_server = ARVRServer::get_singleton();
	ERR_FAIL_NULL_V(arvr_server, 1.0);

	return arvr_server->get_world_scale();
}

godot_transform GDAPI godot_arvr_get_reference_frame() {
	godot_transform reference_frame;
	Transform *reference_frame_ptr = (Transform *)&reference_frame;

	ARVRServer *arvr_server = ARVRServer::get_singleton();
	if (arvr_server != NULL) {
		*reference_frame_ptr = arvr_server->get_reference_frame();
	} else {
		godot_transform_new_identity(&reference_frame);
	}

	return reference_frame;
}

void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
	// blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
	ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye;
	RID *render_target = (RID *)p_render_target;
	Rect2 screen_rect = *(Rect2 *)p_rect;

	if (eye == ARVRInterface::EYE_LEFT) {
		screen_rect.size.x /= 2.0;
	} else if (p_eye == ARVRInterface::EYE_RIGHT) {
		screen_rect.size.x /= 2.0;
		screen_rect.position.x += screen_rect.size.x;
	}

	VSG::rasterizer->set_current_render_target(RID());
	VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
}

godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
	// In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
	// This is a handy function to expose that.
	RID *render_target = (RID *)p_render_target;

	RID eye_texture = VSG::storage->render_target_get_texture(*render_target);
	uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);

	return texid;
}

godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
	ARVRServer *arvr_server = ARVRServer::get_singleton();
	ERR_FAIL_NULL_V(arvr_server, 0);

	InputDefault *input = (InputDefault *)Input::get_singleton();
	ERR_FAIL_NULL_V(input, 0);

	ARVRPositionalTracker *new_tracker = memnew(ARVRPositionalTracker);
	new_tracker->set_name(p_device_name);
	new_tracker->set_type(ARVRServer::TRACKER_CONTROLLER);
	if (p_hand == 1) {
		new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND);
	} else if (p_hand == 2) {
		new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND);
	}

	// also register as joystick...
	int joyid = input->get_unused_joy_id();
	if (joyid != -1) {
		new_tracker->set_joy_id(joyid);
		input->joy_connection_changed(joyid, true, p_device_name, "");
	}

	if (p_tracks_orientation) {
		Basis orientation;
		new_tracker->set_orientation(orientation);
	}
	if (p_tracks_position) {
		Vector3 position;
		new_tracker->set_position(position);
	}

	// add our tracker to our server and remember its pointer
	arvr_server->add_tracker(new_tracker);

	// note, this ID is only unique within controllers!
	return new_tracker->get_tracker_id();
}

void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
	ARVRServer *arvr_server = ARVRServer::get_singleton();
	ERR_FAIL_NULL(arvr_server);

	InputDefault *input = (InputDefault *)Input::get_singleton();
	ERR_FAIL_NULL(input);

	ARVRPositionalTracker *remove_tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
	if (remove_tracker != NULL) {
		// unset our joystick if applicable
		int joyid = remove_tracker->get_joy_id();
		if (joyid != -1) {
			input->joy_connection_changed(joyid, false, "", "");
			remove_tracker->set_joy_id(-1);
		}

		// remove our tracker from our server
		arvr_server->remove_tracker(remove_tracker);
		memdelete(remove_tracker);
	}
}

void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
	ARVRServer *arvr_server = ARVRServer::get_singleton();
	ERR_FAIL_NULL(arvr_server);

	ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
	if (tracker != NULL) {
		Transform *transform = (Transform *)p_transform;
		if (p_tracks_orientation) {
			tracker->set_orientation(transform->basis);
		}
		if (p_tracks_position) {
			tracker->set_position(transform->origin);
		}
	}
}

void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
	ARVRServer *arvr_server = ARVRServer::get_singleton();
	ERR_FAIL_NULL(arvr_server);

	InputDefault *input = (InputDefault *)Input::get_singleton();
	ERR_FAIL_NULL(input);

	ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
	if (tracker != NULL) {
		int joyid = tracker->get_joy_id();
		if (joyid != -1) {
			input->joy_button(joyid, p_button, p_is_pressed);
		}
	}
}

void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
	ARVRServer *arvr_server = ARVRServer::get_singleton();
	ERR_FAIL_NULL(arvr_server);

	InputDefault *input = (InputDefault *)Input::get_singleton();
	ERR_FAIL_NULL(input);

	ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
	if (tracker != NULL) {
		int joyid = tracker->get_joy_id();
		if (joyid != -1) {
			InputDefault::JoyAxis jx;
			jx.min = p_can_be_negative ? -1 : 0;
			jx.value = p_value;
			input->joy_axis(joyid, p_axis, jx);
		}
	}
}

godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id) {
	ARVRServer *arvr_server = ARVRServer::get_singleton();
	ERR_FAIL_NULL_V(arvr_server, 0.0);

	ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
	if (tracker != NULL) {
		return tracker->get_rumble();
	}

	return 0.0;
}
}